  | | | Bones Walking for Cognito | Bones Walking for Cognito 2004-07-13 - By seattlemickey
Back Hey for any users of Cognito,
I've posted a bones system I made for a walk cycle controlled by a single rotating cube acting as a motor so that when the cube rotates (via cognito) the skeleton walks. It's called bones_walk.car in the Files area.
The rotation is transfered by gears to grouped bone slaves. To control the speed of the walk just manipulate the keyframes and add an oscillating tweener. The first frame is just for attaching the skeleton.
The skeleton's a li'l complicated. The bones had to be nested inside groups since bones don't inherit effects. The redundant bones marked "NoBone" are just used for linking the groups so you'll need to tweak the influences when you attach a mesh. If it helps anyone out lemme know.
Mickey
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