Re: Seeking Texturing Advice 2004-07-12 - By James Edward Gray II
Back --- In Carrara@(protected), Harvey White <madyn@(protected)> wrote: > On Mon, 12 Jul 2004 14:30:15 -0000, you wrote: > > >What is the easiest way to actually throw a top to bottom gradient on an object? I can do it > >with Elevation, but then I always seem to struggle a bit with the right height and blend > >settings. Which leads to my next question, really... > > Elevation is probably the best. Height and blend can be tricky, but > that's about what you get. Try the environment shader, it has more > options.
Good tip. Thanks, that is better.
> >Last gradient question. Is it possible to make a procedural shader that has a gradient > >repeat X number of times over a given access? I've had no luck here, though I can of > >course do it with a texture map. > > shader ops by dgc might be what you want.
I have the Power Pack and played a little after you mentioned this, but didn't seem to hit on anything. Which Shader Ops filter did you have in mind?
Thanks again.
James
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