Seeking Texturing Advice 2004-07-12 - By James Edward Gray II
Back My modeling skills have been steadily improving. (The Handbook has really helped here and I would recommend it to others.) Now, I find myself reasonably capable of making most shapes I desire, and woefully unskilled at texturing them.
I've read tutorials and looked at plenty of shaders. That's helps a touch, but mostly it just tells me what settings to duplicate to get that exact effect. It's not helping me think in procedural shading techniques.
So, my first and most general question is, any advice on the steps to picking up shaders?
Now for some more specific questions relating to my current problems:
It's probably just me, but I don't get the Color Gradient setting. Can anyone explain how to use this or even where this is handy?
What is the easiest way to actually throw a top to bottom gradient on an object ? I can do it with Elevation, but then I always seem to struggle a bit with the right height and blend settings. Which leads to my next question, really...
Global Space vs Local Space. Okay, I think I get this. Global is using the scene coordinates, right? And Local is object specific coordinates? Where's 0, 0, 0 in Local, the object's center?
Last gradient question. Is it possible to make a procedural shader that has a gradient repeat X number of times over a given access? I've had no luck here, though I can of course do it with a texture map.
Switching gears a little. What's an easy way to shade some "grooves" into the bump channel. I tried using Noise and scaling it along one axis. That's close but not really it. I'm looking for the lines like you would see in a rough wood grain, if that helps.
Thanks for the help. I'm trying, I promise...
James
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