Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Re: Possibly Found Poser "Knight in Armor ", But Need Poser 5 HELP!...(

Re: Possibly Found Poser "Knight in Armor ", But Need Poser 5 HELP!...(

2004-07-10       - By ccoles_avengers

 Back
Reply:     1     2     3     4     5     6  

Thanks Richard, Harvey, and Naomi for your responses.

Richard, Harvey, believe it or not, just before banging my head clear
off of my shoulders, I was able to hack around and discover a "Conform
to" option in the Figure Menu which I was able to use to conform the
body of armor onto the male figure (I also could not use the default
male figure, but the male Don derobbed figure to make this work).   So
99% of this phase is done. <phew> But I am still facing one major problem.

Naomi, Queen of Poser [ I ignore your protests :) ], the suit of armor
I am using is from the Content CD entitled "Dragon Armor" under
Clothing > 15th Century > Male Outfit section.  My only problem now is
when I apply the "Conform to" method to the helmet, it conforms to the
model's neck!  I can't figure how to get it to work to jsut conform to
the head [everything else worked so nicely, too].  Theoretically
speaking, I am thinking that as a work around, if I export the helmet
separately, I could manually align it to the head in CS3, however,
this would be time consuming, I'm sure (if the head was a separate
object in CS3, I could technically use the align or track functions,
however, I notice that all imported Poser body parts are seen as one
object).  Naomi, if you could help me figure out how to attach the
helmet onto the head, I would truly appreciate it.  

I plan to be up late doing several things so I will check back later.

Thanks for your offer to help.  :)

Cheers.

Claudia
"Selocic"
- 3D: when 'Flat' just isn't good enough! -

--- In Carrara@(protected), "Naomi Sullivan" <cathlametw@(protected)> wrote:
> Claudia, I have Poser 5, but am not sure where that armor you are
> talking about is?  Can you point me to it, and I'll see if I can
come up
> with something?
>
> ccoles_avengers wrote on 7/10/2004, 12:17 AM:
>
>  > Thanks for your response.  I guess the problem is that if it replaced
>  > part for part, that wouldn't be so bad.  However, one part replaces
>  > THE ENTIRE male figure.  Also, the armor is hollow (that is to say,
>  > that it doesn't come with a body part attached), so a "see-through"
>  > knight is unfortunately not something I can use for my project.
>  >
>  > I'll keep plugging away and try to apply your suggestions, but if you
>  > come up with any other options, I'd sure like to hear them.
>
>
> --
> Naomi
> 2D or not 3D



-- ---- ---- ---- ------ Yahoo! Groups Sponsor -- ---- ---- ---- --~-->
Make a clean sweep of pop-up ads. Yahoo! Companion Toolbar.
Now with Pop-Up Blocker. Get it for free!
http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/_iFolB/TM
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----~->

Welcome Yahoo Members!

http://www.eovia.com
Yahoo! Groups Links

<*> To visit your group on the web, go to:
   http://groups.yahoo.com/group/Carrara/

<*> To unsubscribe from this group, send an email to:
   Carrara-unsubscribe@(protected)

<*> Your use of Yahoo! Groups is subject to:
   http://docs.yahoo.com/info/terms/