  | | | Re: Low Poly High Poly Swap for Animatics | Re: Low Poly High Poly Swap for Animatics 2004-07-08 - By Andrew
Back I thinking yes to a point; as long as those high polygon models do not have animation on them. You cann't import a bone-rigged model into C3, nor can you save an animation sequence by itself. Because of that you cann't import a character into a scene and expect it to take the place of another (low-polygon) character. For non-moving objects, if you group the individual pieces together and take note of the transformation information, you should be able to import in (lets say a couch) and replace that model with it by re-entering that information for the high-poly model in the transformation.
I could be wrong on importing of high-low polygon models as that I've yet to need to use that feature. (I use C for stills)
AWBenson
--- In Carrara@(protected), "jkyoutsey" <yahoo@(protected)> wrote: > Can't remember if I've asked this or not, so here goes again the > first time... :p > > Is it possible to create an animatic and then when ready replace the > blocky low poly objects with the final objects? I can't seem to > find an effective way of doing this. I have one scene with some > truly humongous models in them and have thought of fleshing out the > animation with smaller poly, untextured models and then bringing in > the real models once finished with the animations. > > Any thoughts?
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