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Re: Low Poly High Poly Swap for Animatics

Re: Low Poly High Poly Swap for Animatics

2004-07-08       - By Andrew

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Reply:     1     2     3     4  

I thinking yes to a point; as long as those high polygon models do
not have animation on them.  You cann't import a bone-rigged model
into C3, nor can you save an animation sequence by itself. Because of
that you cann't import a character into a scene and expect it to take
the place of another (low-polygon) character.  For non-moving
objects, if you group the individual pieces together and take note of
the transformation information, you should be able to import in (lets
say a couch) and replace that model with it by re-entering that
information for the high-poly model in the transformation.

I could be wrong on importing of high-low polygon models as that I've
yet to need to use that feature.  (I use C for stills)

AWBenson

--- In Carrara@(protected), "jkyoutsey" <yahoo@(protected)> wrote:
> Can't remember if I've asked this or not, so here goes again the
> first time... :p
>
> Is it possible to create an animatic and then when ready replace
the
> blocky low poly objects with the final objects?  I can't seem to
> find an effective way of doing this.  I have one scene with some
> truly humongous models in them and have thought of fleshing out the
> animation with smaller poly, untextured models and then bringing in
> the real models once finished with the animations.
>
> Any thoughts?



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