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Re: 3DS Importing

Re: 3DS Importing

2004-07-02       - By northwatchmantech

 Back
Thanks Matt, no one had mentioned this before so I thought it was me.
Thank you for your support and monitoring the group for our problems.

Northwatch


--- In Carrara@(protected), "Matthew Schultz" <matt@(protected)> wrote:
> This is a bug/limitation of the .3ds export function in Carrara
combined with the way the files are saved in Carrara. Most shaders  
will receive there own instance when saved in a non-native Carrara
file format. This is done to prevent problems when opening the file
in another program that may or may not support instances or features
in Carrara. We will look into this issue and see if we can find a
better way to do this in a future version of Carrara.
>
> Matt, Eovia Tech Support
>
>
>   -- -- Original Message -- --
>   From: northwatchmantech
>   To: Carrara@(protected)
>   Sent: Thursday, July 01, 2004 8:39 AM
>   Subject: [Carrara] 3DS Importing
>
>
>   OK, Has anyone experienced this problem or am I doing something
wrong
>   or have something set wrong?
>
>   Up till last month, I had a membership to "Mesh Factory".(
>   http://www.meshfactory.com/main_frames.htm ). Great models, good
>   detail, good textures.
>
>   One of the models I use a lot is their F-18F. It has 75,761
vertices,
>   139,173 faces, 108 sub-objects, and 112 texture maps. You get a
>   choice of 3ds max, 3ds, lws, and maya formats. Of course, I use
the
>   3ds format imported into Carrara. Now here is where my problem
come
>   into play. I import the model, it takes less than a minute to
import.
>   I manipulate my scene the way I want, render my image. No
problem.
>   The problem comes when it's time to save. I save and set "Use
Local
>   Settings" (default). It takes 22 minutes to save. At first I
thought
>   my system had had locked up. I would have to use the task manager
>   and "End Task" and the next time I used the model, would start
from
>   scratch. But one time I had to leave my computer after I started
the
>   save (always hoping it would work)and when I came back it had
>   completed the save. The model would import fine into Bryce and
save
>   fine in Bryce but I didn't want to use Bryce, I wanted to use
>   Carrara. So when I realized the model wasn't locking up my
computer
>   but just taking a long time, I started looking at settings. What
I
>   discovered was that when I imported the model each object (108 of
>   them) had their own shader. BUT... each shader was identical. In
>   other words, each shader was a layered list of all the textures
(112)
>   parametricly mapped to each object (108). So I had 108 master
shaders
>   that were identical. So I spent the next 2 hours deleting all but
one
>   master shader and then going to each object and re-assigning from
the
>   default shader to the one master shader I didn't delete. Now when
I
>   went to save my updated model, the save took 2 minutes. I checked
the
>   directory and the orginal 3ds model is 3,864 KB (not including
all
>   the bmps)in size, the first carrara file (22 minute save) is
37,711
>   KB in size, and the new carrara file (2 minute save) is 19,907 KB
in
>   size. Is this a bug or am I doing something wrong?
>
>   Northwatch
>
>
>
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