  | | | Re: Texturing from Wings3D to Carrara... | Re: Texturing from Wings3D to Carrara... 2004-06-30 - By Andrew
Back I tend to use Wings3D for much of my Vertex modelling. I usually pull out and assign the UV map in Wings and then export out into .obj format for importing and texturing in Carrara. I find that as a starting point, the UV map-images from wings make a good start on tweeking it for Carrara's UV editor. In wings, you can move whole polygons and sections. In Carrara, you can move just the points.
A perfect example is a cyclinder that has a small top and a board base (cone-like). In wings, you can "chop" off the top and bottom polygons in the UV mapp and place them separately to be textured. But also in wings, it'll take your "body" and curve it upwards (after all, the bottom IS bigger than the top). This UV mapped curve makes it downright annoying it you wanted to make a seemless line/bump/pattern texture on it. However, in Carrara, you can edit that so that the points form a long rectangluar pattern, thus making a seemless texture far more easier.
Why not do it all in C? Because C's UV editors shows you all a "lump" of points at one time. It's very easy to group and edit the way that Wings3D splits up a model. While C let's you do it (but in the UV editor) it's very tricky to get right (and a headache for truly compliated models).
It's worth stating that C let's you SEE the UV map as you edit the points on it. So tweeking the UV mapping for seemless textures is easy to do.
Hope that helps,
AWBenson
--- In Carrara@(protected), "jkyoutsey" <yahoo@(protected)> wrote: > So I've built this really detailed model... > http://www.cgtalk.com/showthread.php?p=1408867#post1408867 > in Wings3D. > > I've assigned a bunch of temporary materials to the objects so that > it was easiser to see where things were and at a glance see how all > of the details played together. > > Now I want to texture it. I'm going to texture and animate entirely > in Carrara. So I need to know what approach works best. I'll be > exporting an OBJ file from Wings3D. > > My guess is that the best way to go is to make all of my Wings3D > materials go away. Set it all to default and import it. That way I > don't get a bunch of worthless textures in Carrara. Then set UV > colors in Wings3D, import into Carrara and export UV maps for the > different areas. > > Is this right? Anyone done anything this detailed from Wings to > Carrara? > > Any input would be greatly appreciated!
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