  | | | Texturing from Wings3D to Carrara... | Texturing from Wings3D to Carrara... 2004-06-30 - By jkyoutsey
Back So I've built this really detailed model... http://www.cgtalk.com/showthread.php?p=1408867#post1408867 in Wings3D.
I've assigned a bunch of temporary materials to the objects so that it was easiser to see where things were and at a glance see how all of the details played together.
Now I want to texture it. I'm going to texture and animate entirely in Carrara. So I need to know what approach works best. I'll be exporting an OBJ file from Wings3D.
My guess is that the best way to go is to make all of my Wings3D materials go away. Set it all to default and import it. That way I don't get a bunch of worthless textures in Carrara. Then set UV colors in Wings3D, import into Carrara and export UV maps for the different areas.
Is this right? Anyone done anything this detailed from Wings to Carrara?
Any input would be greatly appreciated!
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