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bumpmap falloff over distance from camera

bumpmap falloff over distance from camera

2003-11-17       - By Karsten Bitter

 Back
Hi,
what Jason described here works very well,
this is what I used to have fiine gravel on the floor
fall of with distance. Make sure you use quatratic filtering too.
The advantage of the projection is that you have visual feedback
and easy control of the falloff by adjusting the ramp.
(I used a circular ramp, 3dPlacement was moving in xz with the
camera).

regards,
Karsten

> I'd set up a ramp file as a value for bump or a grey scale image and
attach
> it to the camera as a projection to surface.  Could be a better way too,
> that is kinda a hack and depends on the viewing angle of camera to
surface.
>
>
>
> Subject: bumpmap falloff over distance from camera
>
>
> Hey List
> Been too long since i had to try this last so my memory fails me...but
does
> anyone have a workflow/setup for having bumpmaps fading out over distance
> from camera?
>
> Thanks in advance
>
> Christian
>
>



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