Re: Planet Cloud Layer and Atmosphere Glow... 2004-06-15 - By jkyoutsey
Back --- In Carrara@(protected), Harvey White <madyn@(protected)> wrote: > On Tue, 15 Jun 2004 04:13:54 -0000, you wrote: > > >I've been messing with a planet texture. I've got the planet, but > >can't for the life of me figure out how to get the 3D cloud layer > >(not just a layer on the planet itself) and the atmosphere glow. > >Anyone got a tut or pointers on approaching this? > > This is a bit tricky. What you really want is a volumetric (true 3D) > sphere for the atmosphere, and one for the clouds. Carrara does not > have them. Other than projecting clouds on the surface of a sphere > (no depth, but good from a distance), there's not too much. Texture > map would do for the weather pattern, though. > > Best you can do is a volumetric cloud, about a little bigger than the > planet, then work with that. The atmospheric glow can be simulated by > putting a color in the glow channel of the sphere that you use for the > atmosphere. > > Harvey
I think I'll take a stab at the Aura modifier and see if that helps. I guess I should clarify what I was attempting. If you create a sphere and set it's color to white and mix black and white in the transparency channel using a cellular function with fractals it LOOKS like it will make a nice cloud pattern. But it still totally obscures the other sphere (the planet) beneath it. I don't get enough transparency to see thru the "black" areas of the transparency. The more I play with Carrara the more I believe that almost anything is possible (better particles PLEASE?!) So I'm not gonna give up on this. When I figure it out I'll post the info...
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