Need Help ASAP With Increasing Bump Amplitude With Veloute... 2004-06-14 - By Eric Winemiller
Back Claudia, Can you post or send the file you're having problems with, perhaps I can make some suggestions.
Veloute's Filter shader does what you're looking for, but it does have some limits. If the lighting is perpendicular to the surface or you're trying to apply it to something that already does it's own bump processing (Tile, Brick), it won't help.
Regards, Eric Winemiller Digital Carvers Guild 3D plug-ins for Carrara http://digitalcarversguild.com
-- -- Original Message -- -- From: "ccoles_avengers" <ccoles_shado@(protected)> To: <Carrara@(protected)> Sent: Sunday, June 13, 2004 8:50 PM Subject: [Carrara] Need Help ASAP With Increasing Bump Amplitude With Veloute...
> Hi All, > > I need to increase the bump amplitude effect for a texture map, > especially when using flat mapping projection. I am tying to figure > how to do this through Veloute since it states that it can do this > very thing. > <http://www.digitalcarversguild.com/products/veloute/veloute.htm> The > problem is that I haven't figured how to do this satisfactorily. I > have been using the filter shader but I can't get the effect I need. > Can anyone lend a hand with this? I have a logo I am trying to finish > up for tomorrow evening. > > Thanks. > > Claudia > "Selocic" > - 3D: when 'Flat' just isn't good enough! -
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