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Ball Pyramid Render Times...Can Mine Be Correct...?

Ball Pyramid Render Times...Can Mine Be Correct...?

2004-06-08       - By Neil Parkinson

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Reply:     1     2     3     4     5  

Hi,

Interesting seeing what you got for the render, as a comparison the time
I get  to render the ball pyramid is 6 minutes and 44 seconds.

I have a P4 3.0gig with 1 gig ram, hyperthreading,  fx5700 video card,
windows xp home.  When I first did this I thought I had made a mistake
and had changed the file somehow but redownloading it gave me the same
answer.  I see from the other messages that C3 is faster to render things.

Have fun
Neil

ccoles_avengers wrote:

> Hi Michael, Everyone,
>
> I went ahead and did a render of the ball pyramid CAR file to see what
> time I would get.  Surprisingly, the CAR file finishd rendering in 22
> minutes and 23 seconds.
>
> According to the chart, that would rate my single P4 1.7G Intel / 640
> RAM running CS3 on a Win 98 OS PC with a  Dual 3.066 Ghz Xeon w/HT +
> 1MB L3 / 1.00 GB 266Mhz ECC DDR running CS2.1 on a Windows XP Pro OS
> (first line in the chart).
>
> This doesn't sound right to me.  Am I reading the chart incorrectly?
> What does "% of Base Time" mean in relationship to "Render Time"?
>
> Thanks.
>
> Claudia
> "Selocic"
> - 3D: when 'Flat' just isn't good enough! -
>
>
> --- In Carrara@(protected), "Michael J. H. Brooks"
> <michael.brooks@(protected)> wrote:
> > Hello,
> >
> > You may want to use this table of Carrara 2.x rendering times to get a
> > relative idea of the value of each processor
> >
> > http://members.shaw.ca/michael.brooks/ball_pyramid_render_times.html
> >
> > The table was created almost a year ago.  Unfortunately it only has one
> > Opteron number in it and that number is theoretical since know one
> provided
> > Opteron numbers at that time.  However, my theoretical numbers
> appear to be
> > pretty accurate since they are based on average number from the
> references
> > identified in the "Source" column.
> >
> > In general, I've noticed that the 3D rendering packages (especially C4D)
> > really like dual CPUs or Intel processors with the Hyper-Threading
> enabled.
> > My current system (lines 5 and 7 on the PC rendering times)
> demonstrates the
> > difference between "with" and "without" Hyper-Threading enabled.
> >
> > Good Luck,
> >
> > Michael.
> >
> > -- -- Original Message -- --
> > From: "ccoles_avengers" <ccoles_shado@(protected)>
> > To: <Carrara@(protected)>
> > Sent: Friday, June 04, 2004 3:24 PM
> > Subject: [Carrara] Re: Need Some Info About Best Processor to Get...
> >
> >
> > > Eric, Andrew,
> > >
> > > These points are good to know.  I have been talking to a vendor re:
> > > the Opteron right now (with a dual option on the MB).  I think a
> > > single chip is the way to go for now (because of cost) and then a dual
> > > later.    We've also been talking about the Tyan MB.  Eric, are there
> > > other motherboards that have dual access to the RAM for a dual chip
> > > system?
> > >
> > > Andrew, you make a good point about software.  I'm trying to keep that
> > > in mind as I build my system.  I'm hoping to wrap things up in the
> > > next few weeks.  I'll keep you all posted.  :)
> > >
> > > Cheers.
> > >
> > > Claudia
> > > "Selocic"
> > > - 3D: when 'Flat' just isn't good enough! -
> > >
> > > --- In Carrara@(protected), "Eric Winemiller" <ewinemiller@(protected)>
> > > wrote:
> > > > Andrew,
> > > >
> > > > Just a heads up that this depends on the motherboard design. For
> example
> > > > Tyan's Tiger line of dual opteron motherboards has only pipe to the
> > > RAM. The
> > > > second processor has to request data from memory through the first
> > > > processor, which does slow things down a bit. This makes the board
> > > cheaper
> > > > to manufacture and allows a dual opteron to fit on the standard ATX
> > > > footprint instead requiring an ETX size board. Tyan's Thunder line
> > > does the
> > > > dual pipes to memory thing which is more typical for dual opterons.
> > > >
> > > > If it's an important feature for you, check out the reviews and
> > > specs before
> > > > you buy, because it's not universal.
> > > >
> > > > Regards,
> > > > Eric Winemiller
> > > > Digital Carvers Guild
> > > > 3D plug-ins for Carrara
> > > > http://digitalcarversguild.com
> > > >
> > > > -- -- Original Message -- --
> > > > From: "Andrew" <awbenson99@(protected)>
> > > > To: <Carrara@(protected)>
> > > > Sent: Friday, June 04, 2004 9:36 AM
> > > > Subject: [Carrara] Re: Need Some Info About Best Processor to Get...
> > > >
> > > >
> > > > > Whereas the AMD chips each has it's own access to the RAM.
> So, there
> > > > > is no fighting over the access flow.  And you'll notice this
> > > > > difference whenever you are using most of the processor power.
> Which
> > > > > rendering usually takes 100%.
> > >
> > >
> > >
> > >
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