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Re: Bug in Vertex Modeler? Is There a Work Around?

Re: Bug in Vertex Modeler? Is There a Work Around?

2004-05-31       - By ccoles_avengers

 Back
Reply:     1     2     3  

I'm glad it helped, Mike.

Also, what I should have written for clarity in step #1 was:  

1) *In Edit, I used the "Select All" tool to select the object.*
2) Then in View, I used "Send Working Box to Selection".
3) Then I selected "Auto-Resize Working Box"

Thanks for the reminder because that is what I usually do since
sometimes I can't even see the thing when I go into the VM.

Cheers.

Claudia
"Selocic"
- 3D: when 'Flat' just isn't good enough!

--- In Carrara@(protected), Mike and Diana Okamoto
<m_dokamoto@(protected)> wrote:
> Thanks for posting this (with later caveat to skip point 5), Claudia.
> This had me stumped for a while until I recently discovered this quick
> and dirty workaround.
>
> I've been using the xz track tool to pull the camera back until the
> object is a reasonable size, then zoom back into it with
Ctrl/Comnd-Z. I
> sometimes "select all" first to make it more visable.
>
> -MikeO
>
> Thanks, David, for the tip.
>
> After posting my message I hacked around some more in the VM and found
> some steps that seemed to work:
>
> 1) I selected the Object
> 2) Then in View, I used "Send Working Box to Selection".
> 3) Then I selected "Auto-Resize Working Box"
> 4) The I selected "Reset Working Box"
>
> A lot of hoops to jump through, but at least it allowed the object to
> be brought to the working box at a reasonable size.
>
> I hope, however, that a more straightforward way of doing this will be
> included in CS4.
>
> Cheers.
>
> Claudia



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