  | | | Re: Help with wood texture maps | Re: Help with wood texture maps 2004-04-24 - By ccoles_avengers
Back Wow, there are real problems with links today in Yahoo Groups.
KC, simply go to the files section:
(http://groups.yahoo.com/group/Carrara/files/)
and look for the "Carrara Files_Images - CC" folder. Then look for files starting with "wood3_HV1_*", with today's date.
Cheers.
Claudia "Selocic" (a newbie)
--- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)> wrote: > Hi KC, > > For some strange reason, the links didn't wrap properly, even with > "Wrap message text" turned "off". > > Hopefully, they will work now: > > 1) > http://groups.yahoo.com/group/Carrara/files/Carrara%20Files_Images%20%20-%2 > C/wood3_HV1_flat_mapping.jpg > > 2) > http://groups.yahoo.com/group/Carrara/files/Carrara%20Files_Images%20%20-%2 > C/wood3_HV1_flat_mapping_w_extra_bump.jpg > > 3) > http://groups.yahoo.com/group/Carrara/files/Carrara%20Files_Images%20%20-%2 > C/wood3_HV1_flat_mapping_w_reflection.jpg > > Claudia > "Selocic" > (a newbie) > > > --- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)> > wrote: > > Hi KC, > > > > I almost forgot. You also have the option of doing what is called > > "flat mapping" which will map the entire image over one side of an > > object (the other sides can also be mapped as well). This is probably > > the best way to present your wood since it doesn't try to stretch it > > over the entire object. > > > > I did some samples w/o tiling as well. The only thing different I did > > from the earlier images is that I created a separate black and white > > bitmap of the wood for the bump channel. I think that if you use a > > large enough swatch, this may be the best way to go. > > > > 1) > > > http://groups.yahoo.com/group/Carrara/files/Carrara%20Files_Images%20%20-%2 > > > 0CC/wood3_HV1_flat_mapping.jpg > > > > 2) > > > http://groups.yahoo.com/group/Carrara/files/Carrara%20Files_Images%20%20-%2 > > > 0CC/wood3_HV1_flat_mapping_w_extra_bump.jpg > > > > > > 3) > > > http://groups.yahoo.com/group/Carrara/files/Carrara%20Files_Images%20%20-%2 > > > 0CC/wood3_HV1_flat_mapping_w_reflection.jpg > > > > > > The file section in this Yahoo Group is getting really full (I had to > > delete a lot from my own folder just to upload the images). If you > > send me your e-mail address by sending me a direct message (select > > either the hyperlink next to my screen name above, or when you select > > "reply", use the pull-down menu and select my address), then I can > > send you a zip with all the contents direcly to you. > > > > I'm stepping out for a while now, so I should be able to send it to > > you later on this afternoon/evening. > > > > Well, take care. > > > > Claudia > > "Selocic" > > (a newbie) > > > > --- In Carrara@(protected), "K.C. Teis" <kc@(protected)> wrote: > > > Hi Claudia. > > > I think that is about as close I can expect given the feedback that > > > Douglas provided and I would love to get the .car file if you can > > > please send that along. Again thanks for the help. Quick question do > > > you think I should use a bump map for the likes of GM-BC Arrow and > > > Motion off detail 1? > > > > > > Thanks, > > > K.C. > > > > > > On Apr 24, 2004, at 12:56 AM, ccoles_avengers wrote: > > > > > > > Hi K.C., > > > > > > > > Thanks for providing the link with your pics and sources. I took a > > > > stab at it with an area screengrab I pulled from one of your swatch > > > > images. Don't know if this is what you are looking for but I was > > able > > > > to get a wood pattern that did not repeat as much by using a > > lower (as > > > > well as odd-numbered; 5 and 7) HV tile settings. I also made sure > > > > seamless and interpolate were on: > > > > > > > > 1) > > > > http://groups.yahoo.com/group/Carrara/files/ > > > > Carrara%20Files_Images%20%20-%20CC/wood3_HV5.jpg > > > > > > > > > > > > 2) > > > > http://groups.yahoo.com/group/Carrara/files/ > > > > Carrara%20Files_Images%20%20-%20CC/wood3_HV7.jpg > > > > > > > > > > > > If you think these will help, I can send you the CAR file for a > > > > reference. > > > > > > > > Just let me know...I'll be in later on today (yeah, it's REALLY > late > > > > for me, now, and I have to get up in just a few hours!) > > > > > > > > Cheers. > > > > > > > > Claudia > > > > "Selocic" > > > > (a newbie) > > > > > > > > > > > > --- In Carrara@(protected), "K.C. Teis" <kc@(protected)> wrote: > > > > > Hi Claudia, > > > > > I really appreciate you taking the time to help me out. Once > I get > > > > more > > > > > versed in the application I will be sure to return the favor to > > > > others > > > > > that may need assistance ;-) So I have created a page that > detail > > > > what > > > > > I am tasked to do please check it out and let me know if you > have > > > > any > > > > > questions. You can view this at my site > > > > > http://www.fatcatdesign.com/carrara/ > > > > > > > > > > Thanks, > > > > > K.C. > > > > > > > > > > P.S. > > > > > Your wood looks awesome you nailed it! > > > > > > > > > > > > > > > On Apr 23, 2004, at 5:14 PM, ccoles_avengers wrote: > > > > > > > > > > > Hi K.C. > > > > > > > > > > > > It's hard for me to envision exactly what your problem is, > but > > > > one > > > > > > piece of advice is to make sure that you are using the > > "seamless" > > > > > > feature along with the "tile" feature for your texture > > maps. I > > > > have > > > > > > uploaded two images containing natural wood texture maps > > that use > > > > > > these features and they bascially look "natural". > > > > > > > > > > > > 1) > > > > > > http://groups.yahoo.com/group/Carrara/files/ > > > > > > Carrara%20Files_Images%20%20-%20CC/wood1.jpg > > > > > > > > > > > > > > > > > > 2) > > > > > > http://groups.yahoo.com/group/Carrara/files/ > > > > > > Carrara%20Files_Images%20%20-%20CC/wood2.jpg > > > > > > > > > > > > > > > > > > Also, make sure you are using appropriate > > > > shinniness/highlight/bump > > > > > > channel values. > > > > > > > > > > > > Do you mind posting some images of your problem? That would > > > > give me > > > > > > and others an idea of what you are looking for. > > > > > > > > > > > > Cheers. > > > > > > > > > > > > Claudia > > > > > > "Selocic" > > > > > > (a newbie) > > > > > > > > > > > > > > > > > > --- In Carrara@(protected), "roccomcsocco" <kc@(protected)> > wrote: > > > > > > > Hi everyone, > > > > > > > I am brand new to Carrara and really like what I have seen > > so > > > > far > > > > > > but I am > > > > > > > having some difficutly in producing convincing wood. I > need to > > > > > > create interiors > > > > > > > to elevator cabs and some of the materials they offer are > > all > > > > sorts > > > > > > of different > > > > > > > woods. I am using texture maps because they have some wods > > > > such as > > > > > > > birdseye maple that I can't seem to reproduce using the > > > > procedural > > > > > > blends. > > > > > > > The problem that I have is when I repeat the texture map > it > > > > creates > > > > > > a repeating > > > > > > > patten down the wall of the cab. Is there something that > I can > > > > do to > > > > > > stop this > > > > > > > from happening and yet maintain the proper scale so the > wood > > > > looks > > > > > > real. > > > > > > > Better yet does anyone have or know of some procedural > > shaders > > > > that > > > > > > offer > > > > > > > exotic woods? > > > > > > > > > > > > > > Thanks for your help in advance, > > > > > > > K.C. > > > > > > > > > > > > > > > > > > > > > > > > > > > > Special $30 OFF transposer until April 16, 2004. > > > > > > > > http://www.eovia.com/offers/yahoo.jsp > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > � To visit your group on the web, go to: > > > > http://groups.yahoo.com/group/Carrara/ > > > > > > > > � To unsubscribe from this group, send an email to: > > > > Carrara-unsubscribe@(protected) > > > > > > > > � Your use of Yahoo! Groups is subject to the Yahoo! Terms of > > > > Service. > > > > > > > > > > > > > > [Non-text portions of this message have been removed]
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