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Re: Help with wood texture maps

Re: Help with wood texture maps

2004-04-24       - By ccoles_avengers

 Back
Reply:     1     2     3     4  

Wow, there are real problems with links today in Yahoo Groups.

KC, simply go to the files section:

(http://groups.yahoo.com/group/Carrara/files/)

and look for the "Carrara Files_Images - CC" folder. Then look for
files starting with "wood3_HV1_*", with today's date.

Cheers.

Claudia
"Selocic"
(a newbie)


--- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)>
wrote:
> Hi KC,
>
> For some strange reason, the links didn't wrap properly, even with
> "Wrap message text" turned "off".
>
> Hopefully, they will work now:
>
> 1)
>
http://groups.yahoo.com/group/Carrara/files/Carrara%20Files_Images%20%20-%2
> C/wood3_HV1_flat_mapping.jpg
>
> 2)
>
http://groups.yahoo.com/group/Carrara/files/Carrara%20Files_Images%20%20-%2
> C/wood3_HV1_flat_mapping_w_extra_bump.jpg
>
> 3)
>
http://groups.yahoo.com/group/Carrara/files/Carrara%20Files_Images%20%20-%2
> C/wood3_HV1_flat_mapping_w_reflection.jpg
>
> Claudia
> "Selocic"
> (a newbie)
>
>
> --- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)>
> wrote:
> > Hi KC,
> >
> > I almost forgot.  You also have the option of doing what is called
> > "flat mapping" which will map the entire image over one side of an
> > object (the other sides can also be mapped as well).  This is probably
> > the best way to present your wood since it doesn't try to stretch it
> > over the entire object.
> >
> > I did some samples w/o tiling as well.  The only thing different I did
> > from the earlier images is that I created a separate black and white
> > bitmap of the wood for the bump channel.  I think that if you use a
> > large enough swatch, this may be the best way to go.
> >
> > 1)
> >
>
http://groups.yahoo.com/group/Carrara/files/Carrara%20Files_Images%20%20-%2
> > > 0CC/wood3_HV1_flat_mapping.jpg
> >
> > 2)
> >
>
http://groups.yahoo.com/group/Carrara/files/Carrara%20Files_Images%20%20-%2
> > > 0CC/wood3_HV1_flat_mapping_w_extra_bump.jpg
> >
> >
> > 3)
> >
>
http://groups.yahoo.com/group/Carrara/files/Carrara%20Files_Images%20%20-%2
> > > 0CC/wood3_HV1_flat_mapping_w_reflection.jpg
> >
> >
> > The file section in this Yahoo Group is getting really full (I had to
> > delete a lot from my own folder just to upload the images).  If you
> > send me your e-mail address by sending me a direct message (select
> > either the hyperlink next to my screen name above, or when you select
> > "reply", use the pull-down menu and select my address), then I can
> > send you a zip with all the contents direcly to you.
> >
> > I'm stepping out for a while now, so I should be able to send it to
> > you later on this afternoon/evening.
> >
> > Well, take care.
> >
> > Claudia
> > "Selocic"
> > (a newbie)
> >
> > --- In Carrara@(protected), "K.C. Teis" <kc@(protected)> wrote:
> > > Hi Claudia.
> > > I think that is about as close I can expect given the feedback
that
> > > Douglas provided and I would love to get the .car file if you can
> > > please send that along. Again thanks for the help. Quick
question do
> > > you think I should use a bump map for the likes of GM-BC Arrow and
> > > Motion off detail 1?
> > >
> > > Thanks,
> > > K.C.
> > >
> > > On Apr 24, 2004, at 12:56 AM, ccoles_avengers wrote:
> > >
> > > > Hi K.C.,
> > > >
> > > >  Thanks for providing the link with your pics and sources.  I
took a
> > > >  stab at it with an area screengrab I pulled from one of your
swatch
> > > >  images.  Don't know if this is what you are looking for but I was
> > able
> > > >  to get a wood pattern that did not repeat as much by using a
> > lower (as
> > > >  well as odd-numbered; 5 and 7) HV tile settings.  I also made
sure
> > > >  seamless and interpolate were on:
> > > >
> > > >  1)
> > > > http://groups.yahoo.com/group/Carrara/files/
> > > > Carrara%20Files_Images%20%20-%20CC/wood3_HV5.jpg
> > > >
> > > >
> > > >  2)
> > > > http://groups.yahoo.com/group/Carrara/files/
> > > > Carrara%20Files_Images%20%20-%20CC/wood3_HV7.jpg
> > > >
> > > >
> > > >  If you think these will help, I can send you the CAR file for a
> > > > reference.
> > > >
> > > >  Just let me know...I'll be in later on today (yeah, it's REALLY
> late
> > > >  for me, now, and I have to get up in just a few hours!)
> > > >
> > > >  Cheers.
> > > >
> > > >  Claudia
> > > >  "Selocic"
> > > >  (a newbie)
> > > >
> > > >
> > > >  --- In Carrara@(protected), "K.C. Teis" <kc@(protected)> wrote:
> > > >  > Hi Claudia,
> > > >  > I really appreciate you taking the time to help me out. Once
> I get
> > > >  more
> > > >  > versed in the application I will be sure to return the
favor to
> > > > others
> > > >  > that may need assistance ;-) So I have created a page that
> detail
> > > > what
> > > >  > I am tasked to do please check it out and let me know if you
> have
> > > > any
> > > >  > questions. You can view this at my site
> > > >  > http://www.fatcatdesign.com/carrara/
> > > >  >
> > > >  > Thanks,
> > > >  > K.C.
> > > >  >
> > > >  > P.S.
> > > >  > Your wood looks awesome you nailed it!
> > > >  >
> > > >  >
> > > >  > On Apr 23, 2004, at 5:14 PM, ccoles_avengers wrote:
> > > >  >
> > > >  > > Hi K.C.
> > > >  > >
> > > >  > >  It's hard for me to envision exactly what your problem is,
> but
> > > > one
> > > >  > >  piece of advice is to make sure that you are using the
> > "seamless"
> > > >  > >  feature along with the "tile" feature for your texture
> > maps.  I
> > > > have
> > > >  > >  uploaded two images containing natural wood texture maps
> > that use
> > > >  > >  these features and they bascially look "natural".
> > > >  > >
> > > >  > >  1)
> > > >  > > http://groups.yahoo.com/group/Carrara/files/
> > > >  > > Carrara%20Files_Images%20%20-%20CC/wood1.jpg
> > > >  > >
> > > >  > >
> > > >  > >  2)
> > > >  > > http://groups.yahoo.com/group/Carrara/files/
> > > >  > > Carrara%20Files_Images%20%20-%20CC/wood2.jpg
> > > >  > >
> > > >  > >
> > > >  > >  Also, make sure you are using appropriate
> > > > shinniness/highlight/bump
> > > >  > >  channel values.
> > > >  > >
> > > >  > >  Do you mind posting some images of your problem?  That
would
> > > > give me
> > > >  > >  and others an idea of what you are looking for.
> > > >  > >
> > > >  > >  Cheers.
> > > >  > >
> > > >  > >  Claudia
> > > >  > >  "Selocic"
> > > >  > >  (a newbie)
> > > >  > >
> > > >  > >
> > > >  > >  --- In Carrara@(protected), "roccomcsocco" <kc@(protected)>
> wrote:
> > > >  > >  > Hi everyone,
> > > >  > >  > I am brand new to Carrara and really like what I have seen
> > so
> > > > far
> > > >  > >  but I am
> > > >  > >  > having some difficutly in producing convincing wood. I
> need to
> > > >  > >  create interiors
> > > >  > >  > to elevator cabs and some of the materials they offer are
> > all
> > > > sorts
> > > >  > >  of different
> > > >  > >  > woods. I am using texture maps because they have some
wods
> > > > such as
> > > >  > >  > birdseye maple that I can't seem to reproduce using the
> > > > procedural
> > > >  > >  blends.
> > > >  > >  > The problem that I have is when I repeat the texture map
> it
> > > > creates
> > > >  > >  a repeating
> > > >  > >  > patten down the wall of the cab. Is there something that
> I can
> > > >  do to
> > > >  > >  stop this
> > > >  > >  > from happening and yet maintain the proper scale so the
> wood
> > > > looks
> > > >  > >  real.
> > > >  > >  > Better yet does anyone have or know of some procedural
> > shaders
> > > > that
> > > >  > >  offer
> > > >  > >  > exotic woods?
> > > >  > >  >
> > > >  > >  > Thanks for your help in advance,
> > > >  > >  > K.C.
> > > >  > >
> > > >  > >
> > > >
> > > >
> > > >
> > > > Special $30 OFF transposer until April 16, 2004.
> > > >
> > > > http://www.eovia.com/offers/yahoo.jsp
> > > >
> > > >
> > > >
> > > >
> > > > Yahoo! Groups Links
> > > >
> > > >   �   To visit your group on the web, go to:
> > > > http://groups.yahoo.com/group/Carrara/
> > > >
> > > >   �   To unsubscribe from this group, send an email to:
> > > > Carrara-unsubscribe@(protected)
> > > >
> > > >   �   Your use of Yahoo! Groups is subject to the Yahoo! Terms of
> > > > Service.
> > > >
> > > >
> > >
> > > [Non-text portions of this message have been removed]



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