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Re: Help with wood texture maps

Re: Help with wood texture maps

2004-04-24       - By ccoles_avengers

 Back
Reply:     1     2     3     4  

Hi KC,

I almost forgot.  You also have the option of doing what is called
"flat mapping" which will map the entire image over one side of an
object (the other sides can also be mapped as well).  This is probably
the best way to present your wood since it doesn't try to stretch it
over the entire object.

I did some samples w/o tiling as well.  The only thing different I did
from the earlier images is that I created a separate black and white
bitmap of the wood for the bump channel.  I think that if you use a
large enough swatch, this may be the best way to go.

1)
http://groups.yahoo.com/group/Carrara/files/Carrara%20Files_Images%20%20-%2
0CC/wood3_HV1_flat_mapping.jpg

2)
http://groups.yahoo.com/group/Carrara/files/Carrara%20Files_Images%20%20-%2
0CC/wood3_HV1_flat_mapping_w_extra_bump.jpg


3)
http://groups.yahoo.com/group/Carrara/files/Carrara%20Files_Images%20%20-%2
0CC/wood3_HV1_flat_mapping_w_reflection.jpg


The file section in this Yahoo Group is getting really full (I had to
delete a lot from my own folder just to upload the images).  If you
send me your e-mail address by sending me a direct message (select
either the hyperlink next to my screen name above, or when you select
"reply", use the pull-down menu and select my address), then I can
send you a zip with all the contents direcly to you.

I'm stepping out for a while now, so I should be able to send it to
you later on this afternoon/evening.

Well, take care.

Claudia
"Selocic"
(a newbie)

--- In Carrara@(protected), "K.C. Teis" <kc@(protected)> wrote:
> Hi Claudia.
> I think that is about as close I can expect given the feedback that
> Douglas provided and I would love to get the .car file if you can
> please send that along. Again thanks for the help. Quick question do
> you think I should use a bump map for the likes of GM-BC Arrow and
> Motion off detail 1?
>
> Thanks,
> K.C.
>
> On Apr 24, 2004, at 12:56 AM, ccoles_avengers wrote:
>
> > Hi K.C.,
> >
> >  Thanks for providing the link with your pics and sources.  I took a
> >  stab at it with an area screengrab I pulled from one of your swatch
> >  images.  Don't know if this is what you are looking for but I was
able
> >  to get a wood pattern that did not repeat as much by using a
lower (as
> >  well as odd-numbered; 5 and 7) HV tile settings.  I also made sure
> >  seamless and interpolate were on:
> >
> >  1)
> > http://groups.yahoo.com/group/Carrara/files/
> > Carrara%20Files_Images%20%20-%20CC/wood3_HV5.jpg
> >
> >
> >  2)
> > http://groups.yahoo.com/group/Carrara/files/
> > Carrara%20Files_Images%20%20-%20CC/wood3_HV7.jpg
> >
> >
> >  If you think these will help, I can send you the CAR file for a
> > reference.
> >
> >  Just let me know...I'll be in later on today (yeah, it's REALLY late
> >  for me, now, and I have to get up in just a few hours!)
> >
> >  Cheers.
> >
> >  Claudia
> >  "Selocic"
> >  (a newbie)
> >
> >
> >  --- In Carrara@(protected), "K.C. Teis" <kc@(protected)> wrote:
> >  > Hi Claudia,
> >  > I really appreciate you taking the time to help me out. Once I get
> >  more
> >  > versed in the application I will be sure to return the favor to
> > others
> >  > that may need assistance ;-) So I have created a page that detail
> > what
> >  > I am tasked to do please check it out and let me know if you have
> > any
> >  > questions. You can view this at my site
> >  > http://www.fatcatdesign.com/carrara/
> >  >
> >  > Thanks,
> >  > K.C.
> >  >
> >  > P.S.
> >  > Your wood looks awesome you nailed it!
> >  >
> >  >
> >  > On Apr 23, 2004, at 5:14 PM, ccoles_avengers wrote:
> >  >
> >  > > Hi K.C.
> >  > >
> >  > >  It's hard for me to envision exactly what your problem is, but
> > one
> >  > >  piece of advice is to make sure that you are using the
"seamless"
> >  > >  feature along with the "tile" feature for your texture
maps.  I
> > have
> >  > >  uploaded two images containing natural wood texture maps
that use
> >  > >  these features and they bascially look "natural".
> >  > >
> >  > >  1)
> >  > > http://groups.yahoo.com/group/Carrara/files/
> >  > > Carrara%20Files_Images%20%20-%20CC/wood1.jpg
> >  > >
> >  > >
> >  > >  2)
> >  > > http://groups.yahoo.com/group/Carrara/files/
> >  > > Carrara%20Files_Images%20%20-%20CC/wood2.jpg
> >  > >
> >  > >
> >  > >  Also, make sure you are using appropriate
> > shinniness/highlight/bump
> >  > >  channel values.
> >  > >
> >  > >  Do you mind posting some images of your problem?  That would
> > give me
> >  > >  and others an idea of what you are looking for.
> >  > >
> >  > >  Cheers.
> >  > >
> >  > >  Claudia
> >  > >  "Selocic"
> >  > >  (a newbie)
> >  > >
> >  > >
> >  > >  --- In Carrara@(protected), "roccomcsocco" <kc@(protected)> wrote:
> >  > >  > Hi everyone,
> >  > >  > I am brand new to Carrara and really like what I have seen
so
> > far
> >  > >  but I am
> >  > >  > having some difficutly in producing convincing wood. I need to
> >  > >  create interiors
> >  > >  > to elevator cabs and some of the materials they offer are
all
> > sorts
> >  > >  of different
> >  > >  > woods. I am using texture maps because they have some wods
> > such as
> >  > >  > birdseye maple that I can't seem to reproduce using the
> > procedural
> >  > >  blends.
> >  > >  > The problem that I have is when I repeat the texture map it
> > creates
> >  > >  a repeating
> >  > >  > patten down the wall of the cab. Is there something that I can
> >  do to
> >  > >  stop this
> >  > >  > from happening and yet maintain the proper scale so the wood
> > looks
> >  > >  real.
> >  > >  > Better yet does anyone have or know of some procedural
shaders
> > that
> >  > >  offer
> >  > >  > exotic woods?
> >  > >  >
> >  > >  > Thanks for your help in advance,
> >  > >  > K.C.
> >  > >
> >  > >
> >
> >
> >
> > Special $30 OFF transposer until April 16, 2004.
> >
> > http://www.eovia.com/offers/yahoo.jsp
> >
> >
> >
> >
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> >
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> >
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> >
> >
>
> [Non-text portions of this message have been removed]



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