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Re: Help with wood texture maps

Re: Help with wood texture maps

2004-04-24       - By ccoles_avengers

 Back
Reply:     1     2     3     4  

Hi K.C.,

Thanks for providing the link with your pics and sources.  I took a
stab at it with an area screengrab I pulled from one of your swatch
images.  Don't know if this is what you are looking for but I was able
to get a wood pattern that did not repeat as much by using a lower (as
well as odd-numbered; 5 and 7) HV tile settings.  I also made sure
seamless and interpolate were on:

1)
http://groups.yahoo.com/group/Carrara/files/Carrara%20Files_Images%20%20-%20CC
/wood3_HV5.jpg


2)
http://groups.yahoo.com/group/Carrara/files/Carrara%20Files_Images%20%20-%20CC
/wood3_HV7.jpg


If you think these will help, I can send you the CAR file for a reference.

Just let me know...I'll be in later on today (yeah, it's REALLY late
for me, now, and I have to get up in just a few hours!)

Cheers.

Claudia
"Selocic"
(a newbie)


--- In Carrara@(protected), "K.C. Teis" <kc@(protected)> wrote:
> Hi Claudia,
> I really appreciate you taking the time to help me out. Once I get
more  
> versed in the application I will be sure to return the favor to others  
> that may need assistance ;-) So I have created a page that detail what  
> I am tasked to do please check it out and let me know if you have any  
> questions. You can view this at my site  
> http://www.fatcatdesign.com/carrara/
>
> Thanks,
> K.C.
>
> P.S.
> Your wood looks awesome you nailed it!
>
>
> On Apr 23, 2004, at 5:14 PM, ccoles_avengers wrote:
>
> > Hi K.C.
> >
> >  It's hard for me to envision exactly what your problem is, but one
> >  piece of advice is to make sure that you are using the "seamless"
> >  feature along with the "tile" feature for your texture maps.  I have
> >  uploaded two images containing natural wood texture maps that use
> >  these features and they bascially look "natural".
> >
> >  1)
> > http://groups.yahoo.com/group/Carrara/files/
> > Carrara%20Files_Images%20%20-%20CC/wood1.jpg
> >
> >
> >  2)
> > http://groups.yahoo.com/group/Carrara/files/
> > Carrara%20Files_Images%20%20-%20CC/wood2.jpg
> >
> >
> >  Also, make sure you are using appropriate shinniness/highlight/bump
> >  channel values.
> >
> >  Do you mind posting some images of your problem?  That would give me
> >  and others an idea of what you are looking for.
> >
> >  Cheers.
> >
> >  Claudia
> >  "Selocic"
> >  (a newbie)
> >
> >
> >  --- In Carrara@(protected), "roccomcsocco" <kc@(protected)> wrote:
> >  > Hi everyone,
> >  > I am brand new to Carrara and really like what I have seen so far
> >  but I am
> >  > having some difficutly in producing convincing wood. I need to
> >  create interiors
> >  > to elevator cabs and some of the materials they offer are all sorts
> >  of different
> >  > woods. I am using texture maps because they have some wods such as
> >  > birdseye maple that I can't seem to reproduce using the procedural
> >  blends.
> >  > The problem that I have is when I repeat the texture map it creates
> >  a repeating
> >  > patten down the wall of the cab. Is there something that I can
do to
> >  stop this
> >  > from happening and yet maintain the proper scale so the wood looks
> >  real.
> >  > Better yet does anyone have or know of some procedural shaders that
> >  offer
> >  > exotic woods?
> >  >
> >  > Thanks for your help in advance,
> >  > K.C.
> >
> >



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