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Re: Possible New Bug With HDRI?...Please Help...

Re: Possible New Bug With HDRI?...Please Help...

2004-04-20       - By ccoles_avengers

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Thanks, Todd.  This HDRI Legend really helps.  Thanks for taking the
time to do it.  If you don't mind, I'd like to add it to the Vizualds
Tips section as well.

BTW, I noticed in hacking around with the distant light (a light I
rarely use), I am not successful in getting soft shadows to work, even
though I have both "cast shadows"  and "soft shadows" enabled (that's
why I always default to spot lights in most of my scenes).  Is this
true?  If so, I wonder why Eovia has this setting still accessible for
this particular lighting instrument...possibly a fix for CS4?

Cheers.

Claudia
"Selocic"
(a newbie)



--- In Carrara@(protected), cdavis@(protected) wrote:
>
>
>
>
>
> Claudia,
>
> I rendered your file a few times to experiment. Yes, I will at times use
> additional lights with GI renders including Skylight. I didn't have the
> same HDRI map that you uploaded and I can't receive zip files so I
used the
> Dosch skies HDRI for this test. I usually do quite a few test
renders with
> different HDRI maps to get better lighting, plus if you are doing
animation
> and you will see you model from all sides, sometimes there are dark
area's
> that need to be addressed with an additional light.
>
> I uploaded a file showing the results.
>                                                                    
       
>                                                                    
       
>                                                                    
       
>                                                                    
       
>  http://groups.yahoo.com/group/Carrara/files/HDRI%20examples.jpg  
       
>                                                                    
       
>                                                                    
       
>
>
>
>
> Todd
>
>
>
>
>
> Claudia,
>
> I have almost always had to back up HDRI illumination with a key and a
> fill light, and not just in Carrara. The movies have spoiled us, our
> concept of natural light is skewed.
>
> Yours,
> David
>
> On Tuesday, April 20, 2004, at 01:33  PM, ccoles_avengers wrote:
>
> > Hello Holly,
> >
> > After I sent this message I hacked around for quite a while with the
> > file (it was *really* late at that point) and noticed that the GI was
> > turned off.  So that was one of the main problems I was running into
> > [I hate when that happens].  So I apologize for the alarm, but thanks
> > for the response and tip about the ambient light because I didn't know
> > about that at all.
> >
> > However, could you please tell me if I am on the right track with
> > this;  I think I am finding out why things that were "shiny" under
> > conventional light appear "dull" under HDRI.  When I use spot lights,
> > I use a combination of shininess and highlights to set the specular
> > highlight of an object.  I do this to communicate the type of
> > smoothness that the surface of the object has.  However, I am noticing
> > that this characteristics disappears when I use HDRI.  In order to get
> > close to what I had before (that is to show a "shiny" or smooth
> > characteristic of an object), it seems that I have to set a little bit
> > of relection in the texture in order to bring this out when using an
> > "overcast" type HDRI map.  Is this notion correct or should I still be
> > able to get specular highlights with an overcast HDRI map?  Also, if I
> > were to use an HDRI map that would contain direct sunlight
> > information, would the shininess and highlight be visible like it was
> > under the spot light, without using reflection?
> >
> > Thanks again for your help.
> >
> > Claudia
> > "Selocic"
> > (a newbie)



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