Re: Possible New Bug With HDRI?...Please Help... 2004-04-20 - By ccoles_avengers
Back Okay, so it's not just me when I desperately *want* to throw in a conventional light or two in my HDRI scene to get the characteristics that I am looking for from my objects...
Thanks, David ;).
Claudia "Selocic" (a newbie)
--- In Carrara@(protected), David Bell <nordwind53@(protected)> wrote: > Claudia, > > I have almost always had to back up HDRI illumination with a key and a > fill light, and not just in Carrara. The movies have spoiled us, our > concept of natural light is skewed. > > Yours, > David > > On Tuesday, April 20, 2004, at 01:33 PM, ccoles_avengers wrote: > > > Hello Holly, > > > > After I sent this message I hacked around for quite a while with the > > file (it was *really* late at that point) and noticed that the GI was > > turned off. So that was one of the main problems I was running into > > [I hate when that happens]. So I apologize for the alarm, but thanks > > for the response and tip about the ambient light because I didn't know > > about that at all. > > > > However, could you please tell me if I am on the right track with > > this; I think I am finding out why things that were "shiny" under > > conventional light appear "dull" under HDRI. When I use spot lights, > > I use a combination of shininess and highlights to set the specular > > highlight of an object. I do this to communicate the type of > > smoothness that the surface of the object has. However, I am noticing > > that this characteristics disappears when I use HDRI. In order to get > > close to what I had before (that is to show a "shiny" or smooth > > characteristic of an object), it seems that I have to set a little bit > > of relection in the texture in order to bring this out when using an > > "overcast" type HDRI map. Is this notion correct or should I still be > > able to get specular highlights with an overcast HDRI map? Also, if I > > were to use an HDRI map that would contain direct sunlight > > information, would the shininess and highlight be visible like it was > > under the spot light, without using reflection? > > > > Thanks again for your help. > > > > Claudia > > "Selocic" > > (a newbie) > > > > --- In Carrara@(protected), "hdaggers2000" <hdaggers@(protected)> wrote: > >> Claudia, > >> Be sure to turn on Global Illumination in the Render room (under > >> the Rendering tab). Also, you will get better results by turning off > >> all ambient light (by selecting SCENE in the assemble room and > >> sliding Ambient light to 0%). You may even want to delete the > >> Light in your scene to have the HDRI as the only light source. > >> > >> I rendered under your settings and got the same results you did. > >> Without GI turned on the HDRI is only acting as background > >> image and reflection map, not as a light source. Expect > >> increased render time. > >> > >> Hope that helps. > >> holly > >> > >> --- In Carrara@(protected), "ccoles_avengers" > >> <ccoles_shado@(protected)> wrote: > >>> Hi All, > >>> > >>> But much to my dismay, when I tried using the HDRI lighting > >> scheme, I > >>> noticed some serious problems..... > >>> > >>> Thanks. > >>> > >>> Claudia > >>> "Selocic" > >>> (a newbie) > > > > > > > > Special $30 OFF transposer until April 16, 2004. > > > > http://www.eovia.com/offers/yahoo.jsp > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > David Bell > nordwind53@(protected)
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