Re: Possible New Bug With HDRI?...Please Help... 2004-04-20 - By David Bell
Back Claudia,
I have almost always had to back up HDRI illumination with a key and a fill light, and not just in Carrara. The movies have spoiled us, our concept of natural light is skewed.
Yours, David
On Tuesday, April 20, 2004, at 01:33 PM, ccoles_avengers wrote:
> Hello Holly, > > After I sent this message I hacked around for quite a while with the > file (it was *really* late at that point) and noticed that the GI was > turned off. So that was one of the main problems I was running into > [I hate when that happens]. So I apologize for the alarm, but thanks > for the response and tip about the ambient light because I didn't know > about that at all. > > However, could you please tell me if I am on the right track with > this; I think I am finding out why things that were "shiny" under > conventional light appear "dull" under HDRI. When I use spot lights, > I use a combination of shininess and highlights to set the specular > highlight of an object. I do this to communicate the type of > smoothness that the surface of the object has. However, I am noticing > that this characteristics disappears when I use HDRI. In order to get > close to what I had before (that is to show a "shiny" or smooth > characteristic of an object), it seems that I have to set a little bit > of relection in the texture in order to bring this out when using an > "overcast" type HDRI map. Is this notion correct or should I still be > able to get specular highlights with an overcast HDRI map? Also, if I > were to use an HDRI map that would contain direct sunlight > information, would the shininess and highlight be visible like it was > under the spot light, without using reflection? > > Thanks again for your help. > > Claudia > "Selocic" > (a newbie) > > --- In Carrara@(protected), "hdaggers2000" <hdaggers@(protected)> wrote: >> Claudia, >> Be sure to turn on Global Illumination in the Render room (under >> the Rendering tab). Also, you will get better results by turning off >> all ambient light (by selecting SCENE in the assemble room and >> sliding Ambient light to 0%). You may even want to delete the >> Light in your scene to have the HDRI as the only light source. >> >> I rendered under your settings and got the same results you did. >> Without GI turned on the HDRI is only acting as background >> image and reflection map, not as a light source. Expect >> increased render time. >> >> Hope that helps. >> holly >> >> --- In Carrara@(protected), "ccoles_avengers" >> <ccoles_shado@(protected)> wrote: >>> Hi All, >>> >>> But much to my dismay, when I tried using the HDRI lighting >> scheme, I >>> noticed some serious problems..... >>> >>> Thanks. >>> >>> Claudia >>> "Selocic" >>> (a newbie) > > > > Special $30 OFF transposer until April 16, 2004. > > http://www.eovia.com/offers/yahoo.jsp > > Yahoo! Groups Links > > > > > > >
David Bell nordwind53@(protected)
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