Re: Physics Animation - Flying Doritos Bag [New file uploaded to Carra 2004-04-20 - By ccoles_avengers
Back Hi Todd,
Thanks for the info. I was just trying to gauge if my renders were in the same ballpark as far as render time goes (although I know that CPU speed makes a big difference -- mine is a P4 at 1.7Ghz). Actually, I like rendering my physics clips at 24 fps (more out of tradition if not anything else).
The parametric texturing looks really nice with the bag object and I like your choice of HDRI lighting. I try to use a simple one-light approach myself to attempt a "realistic" feel (take a look at my "Acua Monti" and "Taking a Puzzle Break" [orange-mirror-milk-candle-puzzle] still images in April 2004 edition of 3dXtract magazine] to see what I mean), but I should probably look into doing HDRI lighting schemes too to check out the differences.
Well, keep up the good work. :) Always nice to see other "physics" animators at work [if you can't already tell, I'm partial to physics animations :) ].
Cheers.
Claudia "Selocic" (a newbie)
--- In Carrara@(protected), "ctd142000" <cdavis@(protected)> wrote: > Claudia, > > Thanks, I'd say the render time was about 8hrs but the pixel > dimensions were 640x480 and I used C's depth of field...15fps saved > to AVI uncompressed. > > I used shading domains (2 pieces)and used parametric mapping for each > half. > > I UV mapped it too, but if I remember right that was my first > approach but I remember having some problems with that...I think it > was when I was trying to deform the object (bones) > > Todd > > > --- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)> > wrote: > > Excellent work, Todd! I've recently taken a recess from physics > > animations due to my workload on other projects, but this is > inspiring > > me to start back up again. :) > > > > Couple of quick questions - how long did the file take to render? > Was > > 320 x 240 and MOV the original render size and format? Also, what > did > > you use to texture the bag? Was it UV mapping? > > > > Cheers. > > > > Claudia > > "Selocic" > > (a newbie) > > > > --- In Carrara@(protected), cdavis@(protected) wrote: > > > > > > > > > > > > > > > > > > Dave, > > > > > > Not difficult at all, with a total of 3 objects that have physics > > applied > > > to them. The ball, bag and lever. So yes, physics here are doing > > everything > > > except for the flap movement which is key framed. If you have used > > physics > > > at all before you may know that sometimes you need to fiddle > around > > a bit > > > to get the results you want, sometimes it takes a lot of fiddling > > just to > > > get it to work, but what I mean about fiddling is that if you just > > in this > > > case move the bag in any direction slightly the results could be > > > dramatically different. The lever in this case was a little > > difficult since > > > the fulcrum is a shaft that spins in a bearing on the mount and > you > > need to > > > make the hole that the shaft spins in somewhat larger than the > shaft , > > > physics was giving very undesirable results when the tolerances > were too > > > tight where the shaft and hole interact (part of the fiddling > around I > > > mentioned). > > > > > > I set up the ball, bag and lever initially then ran the physics, > > watched it > > > and adjusted my objects a couple of times then when I saw what I > wanted, > > > unchecked enable physics (scene properties). Unchecking allows you > > to play > > > the last physics calculation result without recalculating it, with > > that I > > > was able to place the box exactly where I wanted. Then I added in > > the flap > > > movement and rendered. > > > > > > I rendered it using HDRI skylight, no interpolation, good lighting > > quality, > > > good AI. > > > > > > Todd > > > > > > > > > > > > > > > |-- ------+-- ---- ---- ---- ---- ----> > > > | | davidj@(protected)| > > > | | er.com | > > > | | | > > > | | 04/19/2004 01:22| > > > | | PM | > > > | | Please respond | > > > | | to Carrara | > > > | | | > > > |-- ------+-- ---- ---- ---- ---- ----> > > > > > >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----| > > > > | > > | > > > | To: > <Carrara@(protected)> > > | > > > | > cc: > > | > > > | Subject: RE: [Carrara] New file uploaded to > Carrara > > | > > > > > >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----| > > > > > > > > > > > > Ok, cdavis, that was cool (i never use that word but it seems > > appropriate > > > here). Was it terribly difficult to set up? Also are 'physics' > > handling > > > the spinning of the bag or just the bags reaction to hitting the > flap of > > > the > > > box? If you've got it in you, a little blurb about what's at work > > in the > > > whole file would be great. > > > > > > Dave > > > > > > > > > > > > > > > Special $30 OFF transposer until April 16, 2004. > > > > > > http://www.eovia.com/offers/yahoo.jsp > > > > > > Yahoo! Groups Links
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