Re: Physics Animation - Flying Doritos Bag [New file uploaded to Carra 2004-04-19 - By ccoles_avengers
Back Excellent work, Todd! I've recently taken a recess from physics animations due to my workload on other projects, but this is inspiring me to start back up again. :)
Couple of quick questions - how long did the file take to render? Was 320 x 240 and MOV the original render size and format? Also, what did you use to texture the bag? Was it UV mapping?
Cheers.
Claudia "Selocic" (a newbie)
--- In Carrara@(protected), cdavis@(protected) wrote: > > > > > > Dave, > > Not difficult at all, with a total of 3 objects that have physics applied > to them. The ball, bag and lever. So yes, physics here are doing everything > except for the flap movement which is key framed. If you have used physics > at all before you may know that sometimes you need to fiddle around a bit > to get the results you want, sometimes it takes a lot of fiddling just to > get it to work, but what I mean about fiddling is that if you just in this > case move the bag in any direction slightly the results could be > dramatically different. The lever in this case was a little difficult since > the fulcrum is a shaft that spins in a bearing on the mount and you need to > make the hole that the shaft spins in somewhat larger than the shaft , > physics was giving very undesirable results when the tolerances were too > tight where the shaft and hole interact (part of the fiddling around I > mentioned). > > I set up the ball, bag and lever initially then ran the physics, watched it > and adjusted my objects a couple of times then when I saw what I wanted, > unchecked enable physics (scene properties). Unchecking allows you to play > the last physics calculation result without recalculating it, with that I > was able to place the box exactly where I wanted. Then I added in the flap > movement and rendered. > > I rendered it using HDRI skylight, no interpolation, good lighting quality, > good AI. > > Todd > > > > > |-- ------+-- ---- ---- ---- ---- ----> > | | davidj@(protected)| > | | er.com | > | | | > | | 04/19/2004 01:22| > | | PM | > | | Please respond | > | | to Carrara | > | | | > |-- ------+-- ---- ---- ---- ---- ----> > >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- -- ---- ---- ---- ---- ---- ---- ---- ---- ---| > | | > | To: <Carrara@(protected)> | > | cc: | > | Subject: RE: [Carrara] New file uploaded to Carrara | > >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- -- ---- ---- ---- ---- ---- ---- ---- ---- ---| > > > > Ok, cdavis, that was cool (i never use that word but it seems appropriate > here). Was it terribly difficult to set up? Also are 'physics' handling > the spinning of the bag or just the bags reaction to hitting the flap of > the > box? If you've got it in you, a little blurb about what's at work in the > whole file would be great. > > Dave > > > > > Special $30 OFF transposer until April 16, 2004. > > http://www.eovia.com/offers/yahoo.jsp > > Yahoo! Groups Links
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