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Re: Physics Animation - Flying Doritos Bag [New file uploaded to Carra

Re: Physics Animation - Flying Doritos Bag [New file uploaded to Carra

2004-04-19       - By ccoles_avengers

 Back
Reply:     1     2     3  

Excellent work, Todd!  I've recently taken a recess from physics
animations due to my workload on other projects, but this is inspiring
me to start back up again.  :)

Couple of quick questions - how long did the file take to render?  Was
320 x 240 and MOV the original render size and format?  Also, what did
you use to texture the bag?  Was it UV mapping?

Cheers.

Claudia
"Selocic"
(a newbie)

--- In Carrara@(protected), cdavis@(protected) wrote:
>
>
>
>
>
> Dave,
>
> Not difficult at all, with a total of 3 objects that have physics
applied
> to them. The ball, bag and lever. So yes, physics here are doing
everything
> except for the flap movement which is key framed. If you have used
physics
> at all before you may know that sometimes you need to fiddle around
a bit
> to get the results you want, sometimes it takes a lot of fiddling
just to
> get it to work, but what I mean about fiddling is that if you just
in this
> case move the bag in any direction slightly the results could be
> dramatically different. The lever in this case was a little
difficult since
> the fulcrum is a shaft that spins in a bearing on the mount and you
need to
> make the hole that the shaft spins in somewhat larger than the shaft ,
> physics was giving very undesirable results when the tolerances were too
> tight where the shaft and hole interact (part of the fiddling around I
> mentioned).
>
> I set up the ball, bag and lever initially then ran the physics,
watched it
> and adjusted my objects a couple of times then when I saw what I wanted,
> unchecked enable physics (scene properties). Unchecking allows you
to play
> the last physics calculation result without recalculating it, with
that I
> was able to place the box exactly where I wanted. Then I added in
the flap
> movement and rendered.
>
> I rendered it using HDRI skylight, no interpolation, good lighting
quality,
> good AI.
>
> Todd
>
>
>
>
> |-- ------+-- ---- ---- ---- ---- ---->
> |         |           davidj@(protected)|
> |         |           er.com          |
> |         |                           |
> |         |           04/19/2004 01:22|
> |         |           PM              |
> |         |           Please respond  |
> |         |           to Carrara      |
> |         |                           |
> |-- ------+-- ---- ---- ---- ---- ---->
>  
>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
-- ---- ---- ---- ---- ---- ---- ---- ---- ---|
>   |                                                                
                                                          |
>   |        To:      <Carrara@(protected)>                      
                                                          |
>   |        cc:                                                    
                                                          |
>   |        Subject: RE: [Carrara] New file uploaded to Carrara    
                                                          |
>  
>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
-- ---- ---- ---- ---- ---- ---- ---- ---- ---|
>
>
>
> Ok, cdavis, that was cool (i never use that word but it seems
appropriate
> here).  Was it terribly difficult to set up?  Also are 'physics'
handling
> the spinning of the bag or just the bags reaction to hitting the flap of
> the
> box?  If you've got it in you, a little blurb about what's at work
in the
> whole file would be great.
>
> Dave
>
>
>
>
> Special $30 OFF transposer until April 16, 2004.
>
> http://www.eovia.com/offers/yahoo.jsp
>
> Yahoo! Groups Links



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