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Starting a "CS3 Tips " Section - [Need Help ASAP With VertexModeler La

Starting a "CS3 Tips " Section - [Need Help ASAP With VertexModeler La

2004-04-10       - By ccoles_avengers

 Back
Oh, btw, Brian, thanks for stepping forward re: starting a "Tips"
section.  You know that you have my vote.  :)  I think that has been
needed for a long time now...the "Search" engine within the Yahoo
Groups system just doesn't do the trick when you are trying to
research a topic.  

Also, I can port over the info I have from my Physics Engine Tips and
Reference Sheet; just let me know when you are ready to start.

Thanks for volunteering...I'll be looking out for the link.

Claudia
"Selocic"
(a newbie)


--- In Carrara@(protected), "nicholas8681" <nicholas8681@(protected)> wrote:
> In CS3...all you do is draw the profile...solid or not..and then
> click the edge you want to use as the axis of rotation...say you
> drew the glass shape you see as the example in the manual...just
> click the inner edge of the model....press the plus or minus keys
> depending upon how high you want he poly count..and then press enter
> voila! Just did a test worked out fine.
>
> If anyone is interested..I could start a section that could be a
> tips section..people could submit and then it could be searchable....
>
> Brian
> brian@(protected)
> http://www.vizualds.com
>
> --- In Carrara@(protected), "ccoles_avengers"
> <ccoles_shado@(protected)> wrote:
> > Okay, I've done this once or twice before but not often enough to
> > remember how to do it.  I know that it's been talked about before
> on
> > the list so please excuse the repetitiveness, but could someone
> give
> > me a quick step-by-step run down of how to do a Vertex Modeler
> Lathe
> > with, as the manual states, "2) ...polygons and closed polylines as
> > lathe profiles / 3) use any edge in a vertex object as the lathe
> > axis"? I know how to do it with open polylines, but keep forgetting
> > how to do the approach with the ctrl+alt+click (yellow vertex) and
> > axis line approach.  Unfortunately, this particular technique is
> not
> > covered in the CS3 manual.
> >
> > Thanks.
> >
> > (PS - should we start creating an "animation and modeling
> solutions"
> > database for topics like these for easier access?  What do folks
> think?)
> >
> > Claudia
> > "Selocic"
> > (a newbie)



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