Starting a "CS3 Tips " Section - [Need Help ASAP With VertexModeler La 2004-04-10 - By ccoles_avengers
Back Oh, btw, Brian, thanks for stepping forward re: starting a "Tips" section. You know that you have my vote. :) I think that has been needed for a long time now...the "Search" engine within the Yahoo Groups system just doesn't do the trick when you are trying to research a topic.
Also, I can port over the info I have from my Physics Engine Tips and Reference Sheet; just let me know when you are ready to start.
Thanks for volunteering...I'll be looking out for the link.
Claudia "Selocic" (a newbie)
--- In Carrara@(protected), "nicholas8681" <nicholas8681@(protected)> wrote: > In CS3...all you do is draw the profile...solid or not..and then > click the edge you want to use as the axis of rotation...say you > drew the glass shape you see as the example in the manual...just > click the inner edge of the model....press the plus or minus keys > depending upon how high you want he poly count..and then press enter > voila! Just did a test worked out fine. > > If anyone is interested..I could start a section that could be a > tips section..people could submit and then it could be searchable.... > > Brian > brian@(protected) > http://www.vizualds.com > > --- In Carrara@(protected), "ccoles_avengers" > <ccoles_shado@(protected)> wrote: > > Okay, I've done this once or twice before but not often enough to > > remember how to do it. I know that it's been talked about before > on > > the list so please excuse the repetitiveness, but could someone > give > > me a quick step-by-step run down of how to do a Vertex Modeler > Lathe > > with, as the manual states, "2) ...polygons and closed polylines as > > lathe profiles / 3) use any edge in a vertex object as the lathe > > axis"? I know how to do it with open polylines, but keep forgetting > > how to do the approach with the ctrl+alt+click (yellow vertex) and > > axis line approach. Unfortunately, this particular technique is > not > > covered in the CS3 manual. > > > > Thanks. > > > > (PS - should we start creating an "animation and modeling > solutions" > > database for topics like these for easier access? What do folks > think?) > > > > Claudia > > "Selocic" > > (a newbie)
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