Re: Need Help ASAP With VertexModeler Lathing.... 2004-04-10 - By nicholas8681
Back In CS3...all you do is draw the profile...solid or not..and then click the edge you want to use as the axis of rotation...say you drew the glass shape you see as the example in the manual...just click the inner edge of the model....press the plus or minus keys depending upon how high you want he poly count..and then press enter voila! Just did a test worked out fine.
If anyone is interested..I could start a section that could be a tips section..people could submit and then it could be searchable....
Brian brian@(protected) http://www.vizualds.com
--- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)> wrote: > Okay, I've done this once or twice before but not often enough to > remember how to do it. I know that it's been talked about before on > the list so please excuse the repetitiveness, but could someone give > me a quick step-by-step run down of how to do a Vertex Modeler Lathe > with, as the manual states, "2) ...polygons and closed polylines as > lathe profiles / 3) use any edge in a vertex object as the lathe > axis"? I know how to do it with open polylines, but keep forgetting > how to do the approach with the ctrl+alt+click (yellow vertex) and > axis line approach. Unfortunately, this particular technique is not > covered in the CS3 manual. > > Thanks. > > (PS - should we start creating an "animation and modeling solutions" > database for topics like these for easier access? What do folks think?) > > Claudia > "Selocic" > (a newbie)
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