  | | | Re: ANYTHING GLOWS - [ formerly - "Carrara renderer issue...kind of su | Re: ANYTHING GLOWS - [ formerly - "Carrara renderer issue...kind of su 2004-04-09 - By nicholas8681
Back Peter,
I know how to get objects to emit light;)
What I am trying is to duplicate an experiment I saw in another program.
A light (in this case a glow sphere at an end of one side of a hollow cylinder) inside a curved mirrored surface cylinder....using indirect light I want it to bounce around in the cylinder and come out the other end.
I've had some success with amping up the indirect light settings..I would think that using indirect light alone should be enough to get the light, since the light "bounces" but for some reason this isn't happening...now caustics simulates the effect..but I don't think its doing at all what my intention is...and that is to get light to bounce...
Brian
--- In Carrara@(protected), "Peter MacDougall" <pem@(protected)> wrote: > Hi Claudia, > > There are two main ways to get an object to emit light in Carrara: > > 1.) add some glow to the glow channel of the object's shader and then > use the Photorealistic Renderer and Global Illumination-Indirect Light > turned on > > This only allows you to adjust intensity using the glow intensity of > the object shader and the indirect light intensity in the Render Room > Global Illumination settings. Unavoidably, the object will glow in the > render. > > 2.) add an anything glows light and used the object as the "Item" that > acts as the light source. > > With anything glows you can adjust the origin of the light beams, the > fidelity of the light, the standoff distance and even whether soft > shadows are used and their resolution, so with some adjustment you > should be able to smooth out the light coming from the object somewhat > by setting the origin to facet, decreasing the standoff distance, and > increasing the fidelity. You can have a non-glowing object emit light > though. That being said, I still get an interesting reflection and > banding with the AGlows light on a test image. > > You can also simulate the effect using bulb lights hidden inside > objects, but the object must have "Cast shadows" turned off or the > light will be trapped. Finally you can create the effect using > compositing: overlaying a render without glow with a render of only the > object's glow to produce a composite image faking the effect. > > Light effects are only available for spot and bulb lights due to their > specific nature. There are tricks to try to generate the effect of a > volumetric light cone with a object light source, but it would involve > multiple lights and would be hard to get right.. > > On Wed, 07 Apr 2004 21:52:26 -0000, ccoles_avengers wrote: > > >Hi Brian, > > > >Okay, here's what I have been able to find out so far. I noticed when > >I used Anything Glows *along* with the glow channel, I was able to get > >the look and the effect of light eminating from within a cylinder and > >out from either of the two open ends. I am still learning about > >"AGl", but I think with a little tweaking, it can do what I think your > >aiming at. At least somewhat. My CS4 Wishlist, however, would be > >that the character and quality of the "AGl" light output be similar to > >the other lights (such as "Spot"). Right now, I still see a lot of > >"faceting" within the light an AGl source casts, and some settings are > >worse than others. Also, effects such as "light cone" is not > >accessible with "AGl" light sources. > > > >If you want, I can upload the CAR file on vizualds (I believe the file > >section here is getting full). > > > >Here is a link to the folder where you can access my JPEG renders of > >the CAR file I have been working: > > > >http://groups.yahoo.com/group/Carrara/files/Carrara%20Files_Images% 20%20-%20CC/Anything%20Glows/ > > > >If you notice in the images, light is being casted through the > >cylinder. I think the range and amount of light being casted, > >however, is determined by the settings so I'm pretty sure you or > >someone else can get better results than what I whipped up last minute. > > > >Well, let me know what you found out so far and if I get better > >results, I'll keep you posted. > > > >Cheers. > > > >Claudia > >"Selocic" > >(a newbie) > > > >--- In Carrara@(protected), "nicholas8681" <nicholas8681@(protected)> wrote: > >> Ahh..yeah I'll do that from now on:) Thanks. > >> > >> I'll try it with caustics...not sure that will give me what I want > >> though...I'm looking more of light to bounce...ie the indirect > >> light..I'll try though and see what caustics does...I'd use anything > >> glows...but I don't think that anything glows can go down to such a > >> small point...plus the point of the experimenting was to see if > >> carrara's built in render could do this:) > >> > >> Let me know if you come up with something!!!! > >> > >> Brian > >> http://www.vizualds.com > >> brian@(protected) > >> > >> > >> --- In Carrara@(protected), "ccoles_avengers" > >> <ccoles_shado@(protected)> wrote: > >> > Hi Brian, > >> > > >> > Cool effect so far, but I think why I (and a few others) could not > >> see > >> > your image initially is that your link became broken within the e- > >> mail > >> > message. > >> > > >> > Here is your link again but I am sending this reply with "Wrap > >> message > >> > text" TURNED OFF (i.e. - unchecked). That way, the long link > >> should > >> > stay intact within the Yahoo e-mail system. > >> > > >> > Link: > >> > > >> > > >> http://www.vizualds.com/e107_plugins/coppermine_menu/displayimage.php > >> ?album=14&pos=1 > >> > > >> > Your image really helps illustrate what you are trying to do. I > >> would > >> > suggest caustics as well, but what about increasing the size of the > >> > inside of the cylinder to give the light room to bounce ? Also, > >> are > >> > you using just the glow channel or "Anything Glows". I think that > >> > "AGl" would help with this because it is used to emit light from an > >> > object, just as a light source (object = light source). However, > >> I'm > >> > just guessing right now since I have not used AGl all that much > >> (but > >> > have used it to emit light from an object). > >> > > >> > I'll see if I can get something going when I have the time...will > >> let > >> > you know. Please post any of your updates when you get the chance > >> [ > >> > now I'm curious ;) ] > >> > > >> > Cheers. > >> > > >> > Claudia > >> > "Selocic" > >> > (a newbie) > >> > > >> > > >> > > >> > > >> > --- In Carrara@(protected), "nicholas8681" <nicholas8681@(protected)> > >> wrote: > >> > > Hmmm..thats odd...maybe I put up the wrong link sorry about > >> that... > >> > > > >> > > > >> http://www.vizualds.com/e107_plugins/coppermine_menu/displayimage.php > >> > > ?album=14&pos=1 > >> > > > >> > > > >> > > --- In Carrara@(protected), "jkyoutsey" <yahoo@(protected)> wrote: > >> > > > Your link doesn't lead directly to your image. > >> > > > > >> > > > Do you have caustics turned on? May help with what you want > >> to > >> > > do, > >> > > > but without the image it is a bit unclear as to the effect you > >> are > >> > > > trying to create. > > > > > > > > > >Special $30 OFF transposer until April 16, 2004. > > > >http://www.eovia.com/offers/yahoo.jsp > > > >Yahoo! Groups Links > > > > > > > > > > > > > Peter MacDougall > pem@(protected) > http://www3.telus.net/pem/index.htm > > Reality always exceeds your expectations.
-- ---- ---- ---- ------ Yahoo! Groups Sponsor -- ---- ---- ---- ---~--> Buy Ink Cartridges or Refill Kits for your HP, Epson, Canon or Lexmark Printer at MyInks.com. Free s/h on orders $50 or more to the US & Canada. http://www.c1tracking.com/l.asp?cid=5511 http://us.click.yahoo.com/mOAaAA/3exGAA/qnsNAA/_iFolB/TM -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ------~->
Special $30 OFF transposer until April 16, 2004.
http://www.eovia.com/offers/yahoo.jsp Yahoo! Groups Links
<*> To visit your group on the web, go to: http://groups.yahoo.com/group/Carrara/
<*> To unsubscribe from this group, send an email to: Carrara-unsubscribe@(protected)
<*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
|
|
 |