Animation questions. 2004-03-30 - By David Bell
Back Mike,
Download a copy demo copy of Adobe Premier or After Effects (once you have your footage ready) they are full functioned for 30 days.
For rendering I would use Quicktime Animation format with no compression. Gives you all the speed advantages of rendering to single frames without the disk overhead of individual files. And if you need to render just a few frames to fix it is very easy to insert in either Premier or After Effects.
(I used to render to single frames, then I started working with others and keeping track was more
Work in short chunks, and spend time getting the lighting right, your whites white and your blacks black.
yours, david
On Tuesday, March 30, 2004, at 02:45 PM, Harvey White wrote:
> On Tue, 30 Mar 2004 13:35:12 -0500, you wrote: > >> Hey all, >> I am doing an animation walkthru of an interior condominium unit. I >> have never done any animation of any length, they wanted 18-20 >> seconds of animation . Now the questions. > > I can help some... > >> 1. What codec should I use and format. (avi, sequenced images) > > I'd render to sequenced images. You can then import this into carrara > and create an avi file. AVI is probably the most useful, but > quicktime (*.mov) is also useful). > > The advantage to a sequenced file is that you can render from a > particular point on if you need to fix stuff. You can also identify > exactly where something is by looking at the frame. > >> 2. I am using 320x280 frame size. >> 3. Windows movie maker and an old copy of Video wave are my options >> as far as editing the video . Which should I use. Whats easier to >> learn. > > Video wave might be smarter. Windows movie maker is not a > particularly smart thing. > >> 4.Does anyone know of a step by step tutorial on creating an >> animation. > > No, but you can ask questions. > > Since you are doing a walkthrough, you generally do it like this: > > 1) model and texture > > 2) designate a camera as an animation camera, set timeline to zero, > and then place your camera. > > 3) pick a point where the camera must be (in a straight line is > useful). Advance the timeline to a time where the camera needs to be > there, and move the camera to that point. Be aware that the camera > will point whatever way you tell it to, and a linear tweener will > change both position and focus point as needed. > > 4) pick your next point, repeat. > > 5) do all this until you have your camera doing the stuff you want at > the right time. > > Render using the draft renderer, and a lower frame rate, say 6-12. > This makes the render go faster, and you will get an idea for the > movements of the camera as needed. > > 6) Render your final animation.... > > How you package it is up to your clients.... > > Basically, the only thing that will be moving (unless you have a fan > in the room, or a fish tank, or whatever...) is your camera. > > Harvey > > > > >> >> Any helpful thoughts would be appreciated. >> Regards >> Mike > > > > > Special $30 OFF transposer until April 16, 2004. > > http://www.eovia.com/offers/yahoo.jsp > > Yahoo! Groups Links > > > > > > >
David Bell nordwind53@(protected)
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http://www.eovia.com/offers/yahoo.jsp Yahoo! Groups Links
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