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Still Working - Need Skin Reflectance Ideas

Still Working - Need Skin Reflectance Ideas

2004-06-09       - By Slaughter, Stan

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Reply:     1     2     3     4     5     6  

Strange, the jpeg was created at 95%.  Is your monitors color
depth/quality set to 256 color or 16 bit?  Web Browsers tend to strobe
or pixilate jpegs on monitors set that low.  I have mine set at 32 bit
and the image looks fine.

 
The version 9 image was created using a fake subsurface scattering
shader, which unfortunately made it look overly brite, like I had set
the ambient value to some non-zero value.   I believe the shader was
supposed to be self-luminating without any lights in the scene.
No-lights can lead to problems if you want something other than just a
floating head to show up :)

 
Stan

__ ____ ____ ____ ____ ____ ____ ____ __
From: Tony Owen [ mailto:aowen@(protected)
<mailto:aowen@(protected)> ]
Sent: Wednesday, June 09, 2004 1:27 PM
To: truespace@(protected)
Subject: Re: [TSML] Still Working - Need Skin Reflectance Ideas

<SNIP>

The image was badly pixalated on my browser.
-- -- Original Message -- --
From: Slaughter, Stan
To: truespace@(protected)
Sent: Wednesday, June 09, 2004 9:53 AM
Subject: [TSML] Still Working - Need Skin Reflectance Ideas

OK,
I decided to keep working on the Old Diver image (most recent):
http://www.stansight.com/tmp/OldDiverIll9.jpg
<http://www.stansight.com/tmp/OldDiverIll9.jpg>  

<SNIP>


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<META NAME="Generator" CONTENT="MS Exchange Server version 5.5.2653.12">
<TITLE>RE: [TSML] Still Working - Need Skin Reflectance Ideas</TITLE>
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<P><FONT SIZE=2>Strange, the jpeg was created at 95%.  Is your monitors color
depth/quality set to 256 color or 16 bit?  Web Browsers tend to strobe or
pixilate jpegs on monitors set that low.  I have mine set at 32 bit and the
image looks fine.</FONT></P>

<P><FONT SIZE=2> </FONT>
<BR><FONT SIZE=2>The version 9 image was created using a fake subsurface
scattering shader, which unfortunately made it look overly brite, like I had
set the ambient value to some non-zero value.   I believe the shader was
supposed to be self-luminating without any lights in the scene.  No-lights can
lead to problems if you want something other than just a floating head to show
up :) </FONT></P>

<P><FONT SIZE=2> </FONT>
<BR><FONT SIZE=2>Stan</FONT>
</P>

<P><FONT SIZE=2>__ ____ ____ ____ ____ ____ ____ ____ __</FONT>
<BR><FONT SIZE=2>From: Tony Owen [<A HREF="mailto:aowen@(protected)">mailto
:aowen@(protected)</A>] </FONT>
<BR><FONT SIZE=2>Sent: Wednesday, June 09, 2004 1:27 PM</FONT>
<BR><FONT SIZE=2>To: truespace@(protected)</FONT>
<BR><FONT SIZE=2>Subject: Re: [TSML] Still Working - Need Skin Reflectance
Ideas</FONT>
</P>

<P><FONT SIZE=2>&lt;SNIP&gt;</FONT>
</P>

<P><FONT SIZE=2>The image was badly pixalated on my browser.</FONT>
<BR><FONT SIZE=2>-- -- Original Message -- -- </FONT>
<BR><FONT SIZE=2>From: Slaughter, Stan </FONT>
<BR><FONT SIZE=2>To: truespace@(protected) </FONT>
<BR><FONT SIZE=2>Sent: Wednesday, June 09, 2004 9:53 AM</FONT>
<BR><FONT SIZE=2>Subject: [TSML] Still Working - Need Skin Reflectance Ideas<
/FONT>
</P>

<P><FONT SIZE=2>OK, </FONT>
<BR><FONT SIZE=2>I decided to keep working on the Old Diver image (most recent)
: </FONT>
<BR><FONT SIZE=2><A HREF="http://www.stansight.com/tmp/OldDiverIll9.jpg" TARGET
="_blank">http://www.stansight.com/tmp/OldDiverIll9.jpg</A></FONT>
</P>

<P><FONT SIZE=2>&lt;SNIP&gt; </FONT>
</P>

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