  | | | Still Working - Need Skin Reflectance Ideas | Still Working - Need Skin Reflectance Ideas 2004-06-09 - By Tony Owen
Back I just saw a suggestion from the Forums I think: to moderate the shine add a slight bit of noise to the bump channel. This probably produces a similar reflectance to human skin because of the very bumpy nature of same. The image was badly pixalated on my browser.
-- -- Original Message -- -- From: Slaughter, Stan <mailto:Stan.Slaughter@(protected)> To: truespace@(protected) <mailto:truespace@(protected)> Sent: Wednesday, June 09, 2004 9:53 AM Subject: [TSML] Still Working - Need Skin Reflectance Ideas
OK,
I decided to keep working on the Old Diver image (most recent): http://www.stansight.com/tmp/OldDiverIll9.jpg <http://www.stansight.com/tmp/OldDiverIll9.jpg>
I redid the lighting, hair, and I think the eyes look more realistic now.
I decided to stick with this until I could halfway decent skin, the skin is too waxy looking in some places. I need to simulate the subsurface scattering translucency you see in real skin.
I'm thinking of playing with the translucent plastic shader, or possibly creating a very thin translucent shell around the head. Anyone else have good recipe for skin? (not color, but reflection or bump)
Stan Slaughter http://www.StanSight.com <http://www.StanSight.com>
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<META content="MSHTML 6.00.2800.1400" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>I just saw a suggestion from the Forums I think: to moderate the shine add a slight bit of noise to the bump channel. This probably produces a similar reflectance to human skin because of the very bumpy nature of same.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>The image was badly pixalated on my browser.</FONT></DIV> <BLOCKQUOTE dir=ltr style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=Stan.Slaughter@(protected) href="mailto:Stan.Slaughter@(protected)">Slaughter, Stan</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected) href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, June 09, 2004 9:53 AM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> [TSML] Still Working - Need Skin Reflectance Ideas</DIV> <DIV><BR></DIV> <P><FONT size=2>OK,</FONT> </P> <P><FONT size=2>I decided to keep working on the Old Diver image (most recent):</FONT> <BR><FONT size=2><A href="http://www.stansight.com/tmp/OldDiverIll9.jpg" target=_blank>http://www.stansight.com/tmp/OldDiverIll9.jpg</A></FONT> </P> <P><FONT size=2>I redid the lighting, hair, and I think the eyes look more realistic now. </FONT></P> <P><FONT size=2>I decided to stick with this until I could halfway decent skin, the skin is too waxy looking in some places. I need to simulate the subsurface scattering translucency you see in real skin. </FONT></P> <P><FONT size=2>I'm thinking of playing with the translucent plastic shader, or possibly creating a very thin translucent shell around the head. Anyone else have good recipe for skin? (not color, but reflection or bump)</FONT></P> <P><FONT size=2>Stan Slaughter</FONT> <BR><FONT size=2><A href="http://www.StanSight.com" target=_blank>http://www.StanSight.com</A></FONT> </P></BLOCKQUOTE></BODY></HTML>
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