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boolean angst

boolean angst

2004-03-25       - By Kevin N.

 Back
Patrick Martin recently posted this link
http://www.buckrogers.demon.co.uk/3d/3d.htm

there is a little program there called detriang which, well,
detriang's... I tried it on some triangulated primitives and it worked
perfectly.
How well it works on  more complex models I dont know.

there is another cool little program there called readobj, which does just that
and only that.  If you dont have something like uvmapper it may come in handy
for quick viewing.

zkev

> Yeah, whether obj or 3ds it will be tri's.  I haven't found another
> format that will import that isn't tri's.  The only way to get
> around 'em is to use the VM.  If only C3 would directly import wings
> files ;) !!!  Wings uses quads and is my preferred modeler.
>
> --- In Carrara@(protected), richardsan <richardsan@(protected)> wrote:
> > so, basically, an import.obj will be tris...?
> > On Mar 25, 2004, at 2:20 PM, jkyoutsey wrote:
> >
> > > It doesn't triangulate if you create it in the vertex modeler.  



                                                                             
                                                 

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