Still Working - Need Skin Reflectance Ideas 2004-06-09 - By Slaughter, Stan
Back OK,
I decided to keep working on the Old Diver image (most recent): http://www.stansight.com/tmp/OldDiverIll9.jpg <http://www.stansight.com/tmp/OldDiverIll9.jpg>
I redid the lighting, hair, and I think the eyes look more realistic now.
I decided to stick with this until I could halfway decent skin, the skin is too waxy looking in some places. I need to simulate the subsurface scattering translucency you see in real skin.
I'm thinking of playing with the translucent plastic shader, or possibly creating a very thin translucent shell around the head. Anyone else have good recipe for skin? (not color, but reflection or bump)
Stan Slaughter http://www.StanSight.com <http://www.StanSight.com>
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<P><FONT SIZE=2>OK,</FONT> </P>
<P><FONT SIZE=2>I decided to keep working on the Old Diver image (most recent): </FONT> <BR><FONT SIZE=2><A HREF="http://www.stansight.com/tmp/OldDiverIll9.jpg" TARGET ="_blank">http://www.stansight.com/tmp/OldDiverIll9.jpg</A></FONT> </P>
<P><FONT SIZE=2>I redid the lighting, hair, and I think the eyes look more realistic now. </FONT> </P>
<P><FONT SIZE=2>I decided to stick with this until I could halfway decent skin, the skin is too waxy looking in some places. I need to simulate the subsurface scattering translucency you see in real skin. </FONT></P>
<P><FONT SIZE=2>I'm thinking of playing with the translucent plastic shader, or possibly creating a very thin translucent shell around the head. Anyone else have good recipe for skin? (not color, but reflection or bump)</FONT></P>
<P><FONT SIZE=2>Stan Slaughter</FONT> <BR><FONT SIZE=2><A HREF="http://www.StanSight.com" TARGET="_blank">http://www .StanSight.com</A></FONT> </P>
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