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Re: UV map export

Re: UV map export

2004-03-25       - By jkyoutsey

 Back
Reply:     1     2     3     4     5  

Yeah, whether obj or 3ds it will be tri's.  I haven't found another
format that will import that isn't tri's.  The only way to get
around 'em is to use the VM.  If only C3 would directly import wings
files ;) !!!  Wings uses quads and is my preferred modeler.

--- In Carrara@(protected), richardsan <richardsan@(protected)> wrote:
> so, basically, an import.obj will be tris...?
> On Mar 25, 2004, at 2:20 PM, jkyoutsey wrote:
>
> > It doesn't triangulate if you create it in the vertex modeler.  
It
> > creates quads.
> > Primitives are triangulated (and high poly from what I've seen).
> > Vertex objects (created as vertex objs, not converted from
> > primitives) are quads.
> >
> > --- In Carrara@(protected), richardsan <richardsan@(protected)>
wrote:
> >> also...[i am working with another user, who's evaluating
> > carrara/demo]
> >> and asks this:
> >>
> >> Couple of questions: it seems Carrara triangulates everything:
it
> > can't
> >> maintain quads. Is this right?
> >>
> >> Do you know, or can you learn form the list, what subdivision
> > algorithm
> >> Carrara uses?
> >> thanks in advance for assistance.
> >> richardsan
> >>
> >>
> >> On Mar 25, 2004, at 1:54 PM, richardsan wrote:
> >>
> >>> pardon the redundancy if this has been asked here before
> >>> mac osX
> >>> is the UV map export at 4096 x broken?
> >>> i've tried 2 formats[tiff and jpeg], and both are garbled in 2
> >>> different image editors...
> >>> anything under this size appears normal, otherwise...
> >>>
> >>> 1bush
> >>> 1term
> >>>
> >>>
> >>>



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