Re: UV map export 2004-03-25 - By jkyoutsey
Back Yeah, whether obj or 3ds it will be tri's. I haven't found another format that will import that isn't tri's. The only way to get around 'em is to use the VM. If only C3 would directly import wings files ;) !!! Wings uses quads and is my preferred modeler.
--- In Carrara@(protected), richardsan <richardsan@(protected)> wrote: > so, basically, an import.obj will be tris...? > On Mar 25, 2004, at 2:20 PM, jkyoutsey wrote: > > > It doesn't triangulate if you create it in the vertex modeler. It > > creates quads. > > Primitives are triangulated (and high poly from what I've seen). > > Vertex objects (created as vertex objs, not converted from > > primitives) are quads. > > > > --- In Carrara@(protected), richardsan <richardsan@(protected)> wrote: > >> also...[i am working with another user, who's evaluating > > carrara/demo] > >> and asks this: > >> > >> Couple of questions: it seems Carrara triangulates everything: it > > can't > >> maintain quads. Is this right? > >> > >> Do you know, or can you learn form the list, what subdivision > > algorithm > >> Carrara uses? > >> thanks in advance for assistance. > >> richardsan > >> > >> > >> On Mar 25, 2004, at 1:54 PM, richardsan wrote: > >> > >>> pardon the redundancy if this has been asked here before > >>> mac osX > >>> is the UV map export at 4096 x broken? > >>> i've tried 2 formats[tiff and jpeg], and both are garbled in 2 > >>> different image editors... > >>> anything under this size appears normal, otherwise... > >>> > >>> 1bush > >>> 1term > >>> > >>> > >>>
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