Re: UV map export 2004-03-25 - By richardsan
Back so, basically, an import.obj will be tris...? On Mar 25, 2004, at 2:20 PM, jkyoutsey wrote:
> It doesn't triangulate if you create it in the vertex modeler. It > creates quads. > Primitives are triangulated (and high poly from what I've seen). > Vertex objects (created as vertex objs, not converted from > primitives) are quads. > > --- In Carrara@(protected), richardsan <richardsan@(protected)> wrote: >> also...[i am working with another user, who's evaluating > carrara/demo] >> and asks this: >> >> Couple of questions: it seems Carrara triangulates everything: it > can't >> maintain quads. Is this right? >> >> Do you know, or can you learn form the list, what subdivision > algorithm >> Carrara uses? >> thanks in advance for assistance. >> richardsan >> >> >> On Mar 25, 2004, at 1:54 PM, richardsan wrote: >> >>> pardon the redundancy if this has been asked here before >>> mac osX >>> is the UV map export at 4096 x broken? >>> i've tried 2 formats[tiff and jpeg], and both are garbled in 2 >>> different image editors... >>> anything under this size appears normal, otherwise... >>> >>> 1bush >>> 1term >>> >>> >>>
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