Re: UV map export 2004-03-25 - By jkyoutsey
Back It doesn't triangulate if you create it in the vertex modeler. It creates quads. Primitives are triangulated (and high poly from what I've seen). Vertex objects (created as vertex objs, not converted from primitives) are quads.
--- In Carrara@(protected), richardsan <richardsan@(protected)> wrote: > also...[i am working with another user, who's evaluating carrara/demo] > and asks this: > > Couple of questions: it seems Carrara triangulates everything: it can't > maintain quads. Is this right? > > Do you know, or can you learn form the list, what subdivision algorithm > Carrara uses? > thanks in advance for assistance. > richardsan > > > On Mar 25, 2004, at 1:54 PM, richardsan wrote: > > > pardon the redundancy if this has been asked here before > > mac osX > > is the UV map export at 4096 x broken? > > i've tried 2 formats[tiff and jpeg], and both are garbled in 2 > > different image editors... > > anything under this size appears normal, otherwise... > > > > 1bush > > 1term > > > > > > > > Special $30 OFF transposer until April 16, 2004. > > > > http://www.eovia.com/offers/yahoo.jsp > > > > Yahoo! Groups Links > > > > > > > > > > > > > 1bush > 1term
Special $30 OFF transposer until April 16, 2004.
http://www.eovia.com/offers/yahoo.jsp Yahoo! Groups Links
<*> To visit your group on the web, go to: http://groups.yahoo.com/group/Carrara/
<*> To unsubscribe from this group, send an email to: Carrara-unsubscribe@(protected)
<*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
|
|