Re: Anything Grooves updated 2004-02-28 - By Eric Winemiller
Back Steve, Anything Grooves works by slicing up the mesh along UV lines. In that case one of it's slices was close to, but not exactly the same as an existing vertex. This will not fix that, it's just inherit in the way Anything Grooves works. If the mesh is already dense enough, you could certainly use the same approach as I'm suggesting for ZBrush objects by setting the U and V samples to 1 so that Grooves just pushes around the existing vertices.
Regards, Eric Winemiller Digital Carvers Guild 3D plug-ins for Carrara http://digitalcarversguild.com
-- -- Original Message -- -- From: "steven_mcq" <smcquinn@(protected)> To: <Carrara@(protected)> Sent: Saturday, February 28, 2004 5:09 PM Subject: [Carrara] Re: Anything Grooves updated
> Eric, > > I wondered if this update would address a problem I've experienced > with some AGrooves meshes converted to VM models. > > Specifically, I've noticed a lot of vertices joined by nearly > duplicate edges, with one edge constructed between two endpoint > vertices and another pair of edges joining the same vertices but > with a midpoint vertex lying nearly on the same line as the single > edge. The result is an extremely skinny triangle that may or may not > be filled, though this artifact is always distinguished by creased > edges. A tolerance weld won't fix them because the offending > midpoints have no closeby points, they just fall very near a closeby > edge. > > I don't think any example meshes I've encountered would be small > enough to email. > > SMcQ
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