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Importing textures into the Assembly room (A perpetual Newbie 's qu

Importing textures into the Assembly room (A perpetual Newbie 's qu

2004-02-28       - By David Johnson

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Reply:     1     2     3  

I think the way it works is, you apply your jpegs as texture maps to the two
planes.  Then when you are in the spline modeler you will have to reference
the little preview window - the one that shows what's going on in the
Assembly room.  Mine is usually at the lower right.  You can use the
navigation tools to zoom in on the preview window, pan, turn, whatever.
Also, you can make it a little bit bigger but it has a limit.  So what you
end up doing, is rather like a surgeon who works inside a body while looking
at a monitor - your eye's will be on the preview window but your hands will
be adjusting the spline model in the modeler.

Anyway, I believe that's how it works - the VM modeler apparently has a real
'put the image on the planes' thing happening but I think you have to use
openGL as the display engine.

David

-- -- Original Message -- --
From: "Michael Rothman" <michael.rothman@(protected)>
To: <Carrara@(protected)>
Cc: "Michael Rothman" <michael.rothman@(protected)>
Sent: Saturday, February 28, 2004 11:39 AM
Subject: [Carrara] Importing textures into the Assembly room (A perpetual
Newbie's question)


> Hello everyone,
>                           I've finally upgraded from Carrara Studio 1.0
> to Carrara 3.0 but unfortunately I'm still functioning at the Ol'
> Newbie level.  (I've spent a fair amount of time about two years ago
> working with the Spline Modeler and the the Assembly Room, but never
> got to the point of applying Textures nor of rendering anything but the
> simplest object).  That being said, and now that I'm beginning to climb
> the learning curve one again, I do have a question for everyone on the
> list and for Mike De La Flor in particular.  The question concerns
> Tutorial 9.1 in his "Carrara 3 Studio Handbook".   On page 95 Mike
> indicates that Carrara Studio does not allow background images to be
> projected  onto the orthogonal planes in the Assembly Room or in the
> Spline Modeler.  He further states that one can insert two planes and
> apply sketched views onto those planes and that these planes can be
> positioned perpendicularly to one another for use as alignment
> references for models generated in the Spline Modeler.  So far, so
> good.  I was able to insert two orthogonally positioned planes in the
> assembly room but for the life of me can't apply a simple black and
> white JPEG "sketch" file to either plane.  Can someone tell me how to
> do this?   It would clarify the 9.1 tutorial if this possess was
> described.   (I understand the difference between Importing a Texture
> and importing, say vector drawings from Adobe Illustrator directly into
> the Spline Modeler).
>
> Thanks for any feedback,
>
> A perpetual Newbie,
> Michael Rothman




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