Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Importing textures into the Assembly room (A perpetual Newbie 's qu

Importing textures into the Assembly room (A perpetual Newbie 's qu

2004-02-28       - By Andrew Turner

 Back
Reply:     1     2     3  

Hi Michael -

You first have to define the textures in the texture room. After creating
and applying it, you may have to change the mapping mode to make it visible.

If you have a .car you can post it may help, if this answer doesn't!

Cheers
Andrew

From: Michael Rothman <michael.rothman@(protected)>
Reply-To: Carrara@(protected)
Date: Sat, 28 Feb 2004 11:39:19 -0500
To: Carrara@(protected)
Cc: Michael Rothman <michael.rothman@(protected)>
Subject: [Carrara] Importing textures into the Assembly room (A perpetual
Newbie's question)


Hello everyone,
                        I've finally upgraded from Carrara Studio 1.0
to Carrara 3.0 but unfortunately I'm still functioning at the Ol'
Newbie level.  (I've spent a fair amount of time about two years ago
working with the Spline Modeler and the the Assembly Room, but never
got to the point of applying Textures nor of rendering anything but the
simplest object).  That being said, and now that I'm beginning to climb
the learning curve one again, I do have a question for everyone on the
list and for Mike De La Flor in particular.  The question concerns
Tutorial 9.1 in his "Carrara 3 Studio Handbook".   On page 95 Mike
indicates that Carrara Studio does not allow background images to be
projected  onto the orthogonal planes in the Assembly Room or in the
Spline Modeler.  He further states that one can insert two planes and
apply sketched views onto those planes and that these planes can be
positioned perpendicularly to one another for use as alignment
references for models generated in the Spline Modeler.  So far, so
good.  I was able to insert two orthogonally positioned planes in the
assembly room but for the life of me can't apply a simple black and
white JPEG "sketch" file to either plane.  Can someone tell me how to
do this?   It would clarify the 9.1 tutorial if this possess was
described.   (I understand the difference between Importing a Texture
and importing, say vector drawings from Adobe Illustrator directly into
the Spline Modeler).

Thanks for any feedback,

A perpetual Newbie,
Michael Rothman



To unsubscribe send a message to
Carrara-unsubscribe@(protected)






Yahoo! Groups Links
To visit your group on the web, go to:
http://groups.yahoo.com/group/Carrara/

To unsubscribe from this group, send an email to:
Carrara-unsubscribe@(protected)
<mailto:Carrara-unsubscribe@(protected)?subject=Unsubscribe>

Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service
<http://docs.yahoo.com/info/terms/> .





[Non-text portions of this message have been removed]



To unsubscribe send a message to
Carrara-unsubscribe@(protected)

Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/Carrara/

<*> To unsubscribe from this group, send an email to:
    Carrara-unsubscribe@(protected)

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/