  | | | Importing textures into the Assembly room (A perpetual Newbie 's qu | Importing textures into the Assembly room (A perpetual Newbie 's qu 2004-02-28 - By Andrew Turner
Back Hi Michael -
You first have to define the textures in the texture room. After creating and applying it, you may have to change the mapping mode to make it visible.
If you have a .car you can post it may help, if this answer doesn't!
Cheers Andrew
From: Michael Rothman <michael.rothman@(protected)> Reply-To: Carrara@(protected) Date: Sat, 28 Feb 2004 11:39:19 -0500 To: Carrara@(protected) Cc: Michael Rothman <michael.rothman@(protected)> Subject: [Carrara] Importing textures into the Assembly room (A perpetual Newbie's question)
Hello everyone, I've finally upgraded from Carrara Studio 1.0 to Carrara 3.0 but unfortunately I'm still functioning at the Ol' Newbie level. (I've spent a fair amount of time about two years ago working with the Spline Modeler and the the Assembly Room, but never got to the point of applying Textures nor of rendering anything but the simplest object). That being said, and now that I'm beginning to climb the learning curve one again, I do have a question for everyone on the list and for Mike De La Flor in particular. The question concerns Tutorial 9.1 in his "Carrara 3 Studio Handbook". On page 95 Mike indicates that Carrara Studio does not allow background images to be projected onto the orthogonal planes in the Assembly Room or in the Spline Modeler. He further states that one can insert two planes and apply sketched views onto those planes and that these planes can be positioned perpendicularly to one another for use as alignment references for models generated in the Spline Modeler. So far, so good. I was able to insert two orthogonally positioned planes in the assembly room but for the life of me can't apply a simple black and white JPEG "sketch" file to either plane. Can someone tell me how to do this? It would clarify the 9.1 tutorial if this possess was described. (I understand the difference between Importing a Texture and importing, say vector drawings from Adobe Illustrator directly into the Spline Modeler).
Thanks for any feedback,
A perpetual Newbie, Michael Rothman
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