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Re: Drop "Bones " from C4

Re: Drop "Bones " from C4

2004-02-28       - By Bill

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Reply:     1     2     3     4     5     6     7     8     9     10  

> I want it to animate them well.  If I want realistic, I'll try BVH
> files and use MotionBuilder 5.0.  I'd like to see BVH import, which
> would open other avenues for motion.  Also FBX file import/export so
> we can go between MB and C4.
>
> C4 needs animation, first in the general sense in terms of
> improvements, and also in terms of the specifics of character
> animation.  P5 has a limited range of available characters.  Go
> outside that, and you're working with your own models.
>
> C3 had the modeling improvements, and while I will agree that there
> are other areas in modeling within C3 that need improvement, the
> animation features have not changed substantially since C1.0.... let
> alone from Raydream (to at least 4.1.13....).
>
> Improving bones, at least, for ease of use and setup will allow those
> who do not have P5, or MB, or any other program, to work with models
> within Carrara a lot more easily than before.  However, animation will
> still require better animation tools than we have right now,
> regardless of whether or not bones get improved.
>

Yes yes yes !!!  Let make C4 better!
Please give us better animation tools and less dependancy in other programs!

Also, a Character Lipsync and morphing ROOM would be fantastic!!!

-Bill



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