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Re: Drop "Bones " from C4

Re: Drop "Bones " from C4

2004-02-26       - By life3d2000

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Reply:     1     2     3     4     5     6     7     8     9     10  

Steve as you mention below I was not in anyway meaning to be
unflattering to the team at eovia. I have great respect for eovia.
But thanks for that remark as next time I feel the need to say
something like this I will state this point you mention clearly.

Thanks Patrick

--- In Carrara@(protected), "Steve" <Steve@(protected)> wrote:
> While I doubt you meant to be unflattering to the good engineers at
Eovia, you seem to make sence.
>
> -- --Original Message-- --
> From: life3d2000 [mailto:patrick.martin@(protected)]
> Sent: Thursday, February 26, 2004 1:33 PM
> To: Carrara@(protected)
> Subject: [Carrara] Drop "Bones" from C4
>
>
> People are crying out for C4 to have a real character/biped tool
(ie
> for bones to get better). The reality is even if eovia dedicated
all
> its engineers soley to improve bones in C4, it would only be
a "less
> than half baked tool) it would take till C5 for it to be functional
> to Poser 5's level. Do you want to wait another 3yrs before Carrara
> can animate creatures/ bipeds etc realisticly?
> In a few months we will have the ability to have professional
> animation in C3 through the Poser plugin, like we had 5yrs ago with
> RDS. Poser is lite yrs ahead of C3's bones. Sure you will have to
pay
> for Poser, but if you want real animation tools in C5 you will not
> get that for free. And when C5 can finerly allow for real
animation,
> Poser will be 3yrs ahead! and people using the plugin will be able
to
> do far more than C5's own dedicated animation tool(you may even be
> able to climb into the program and place yourself amongst a scene
and
> get rendered with it! (LOL)
> At the very least eovia should leave any further work on bones and
> work more on the VM, and Spline modellers, because the Poser plugin
> will be here soon.
>
> Patrick
>
>
>
> To unsubscribe send a message to
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>
>
>
>
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