Re: Boolean Dice 2004-02-26 - By ccoles_avengers
Back So that's where that little boolean bugger was hiding! Thanks for the info. I had looked for this function in the assembly room (actually to use it to weld things) to avoid going back to AMAPI to make slight changes, but for some reason I had been missing it.
Say, that gives me an idea...
Cheers.
Claudia "Selocic" (a newbie)
--- In Carrara@(protected), "markdesmarais" <markdesmarais@(protected)> wrote: > You can also do booleans in the assembly room. . . select both > objects, Edit menu/3D Boolean. > > Markd > > > --- In Carrara@(protected), "jkyoutsey" <yahoo@(protected)> wrote: > > So, I gave up on the die rolling thing... > > > > Now I have problems with the dice. I built them using texture maps > > and so I don't get good WHITE dice unless the light is DIRECTLY > > pointing at the face. Then the dots glare really badly. > > > > So, I figured I should make actually model the dots on the dice. > > Then I can control texture and shine of all of the parts > > individually. > > > > So, I have a Vetex object die and I created Primitive spheres for > > each of the dots. I did them as prims because I could precisely > > control the layout of the spheres. > > > > Now the problem. How do I subtract the primitive dots from the > > Vertex object? It only seems that you can create Vertex meshes in > > the Vetex modeler all in the same object and do boolean > operations. > > Is this true? If so, then Carrara's modeler is even worse than I > > already thought it was. > > > > I may have to export this and do it all in a different proggy. > > > > Any thoughts?
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