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Re: Boolean Dice

Re: Boolean Dice

2004-02-26       - By ccoles_avengers

 Back
Reply:     1     2     3     4     5  

So that's where that little boolean bugger was hiding!  Thanks for the
info.  I had looked for this function in the assembly room (actually
to use it to weld things) to avoid going back to AMAPI to make slight
changes, but for some reason I had been missing it.

Say, that gives me an idea...

Cheers.

Claudia
"Selocic"
(a newbie)


--- In Carrara@(protected), "markdesmarais" <markdesmarais@(protected)>
wrote:
> You can also do booleans in the assembly room. .  . select both
> objects, Edit menu/3D Boolean.
>
> Markd
>
>
> --- In Carrara@(protected), "jkyoutsey" <yahoo@(protected)> wrote:
> > So, I gave up on the die rolling thing...
> >
> > Now I have problems with the dice.  I built them using texture maps
> > and so I don't get good WHITE dice unless the light is DIRECTLY
> > pointing at the face.  Then the dots glare really badly.
> >
> > So, I figured I should make actually model the dots on the dice.  
> > Then I can control texture and shine of all of the parts
> > individually.
> >
> > So, I have a Vetex object die and I created Primitive spheres for
> > each of the dots.  I did them as prims because I could precisely
> > control the layout of the spheres.
> >
> > Now the problem.  How do I subtract the primitive dots from the
> > Vertex object?  It only seems that you can create Vertex meshes in
> > the Vetex modeler all in the same object and do boolean
> operations.  
> > Is this true?  If so, then Carrara's modeler is even worse than I
> > already thought it was.
> >
> > I may have to export this and do it all in a different proggy.
> >
> > Any thoughts?



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