  | | | 3D Motion Blur = > Broken renders | 3D Motion Blur = > Broken renders 2003-12-01 - By Binomic | Marcelo
Back Wood, Matt Thanks!, the tesselation tip works excelent! (altought I have to increase it a lot)
======== 2003-12-02 09:58:37 ======== Try increasing the tesselation on the surface. Alternatively try mental ray, or if the shader is only simple you should get good results with the hardware renderer.
-- --Original Message-- -- From: Binomic | Marcelo [mailto:marcelo@(protected)] Sent: 02 December 2003 12:16 To: Maya List Subject: 3D Motion Blur => Broken renders
Hello all, I�m having a problem using the 3D motion blur in M5. I�m rendering a "wormhole" travel (simple, an extruded circle along a path, textured with a simple shader with a grid connected to the color). Well, the travel should be (or at least look) fast. If I use the 3D motion blur, I get strange artifacts on the render. (like maya not rendering some tessellation triangles). I can�t use 2D motion blur (it looks bad, really bad, because the frame blending).
Anyone has experienced the same problem? I rendered a complete scene (another), and I have no problems at all (a huge scene). And I�m starting to get crazy with this one. Thanks in advance!
Binomic | Marcelo marcelo@(protected) 2003-12-02
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= = = = = = = = = = = = = = = = = = = = = = Binomic | Marcelo marcelo@(protected) 2003-12-02
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