Re: Boolean Dice 2004-02-26 - By markdesmarais
Back You can also do booleans in the assembly room. . . select both objects, Edit menu/3D Boolean.
Markd
--- In Carrara@(protected), "jkyoutsey" <yahoo@(protected)> wrote: > So, I gave up on the die rolling thing... > > Now I have problems with the dice. I built them using texture maps > and so I don't get good WHITE dice unless the light is DIRECTLY > pointing at the face. Then the dots glare really badly. > > So, I figured I should make actually model the dots on the dice. > Then I can control texture and shine of all of the parts > individually. > > So, I have a Vetex object die and I created Primitive spheres for > each of the dots. I did them as prims because I could precisely > control the layout of the spheres. > > Now the problem. How do I subtract the primitive dots from the > Vertex object? It only seems that you can create Vertex meshes in > the Vetex modeler all in the same object and do boolean operations. > Is this true? If so, then Carrara's modeler is even worse than I > already thought it was. > > I may have to export this and do it all in a different proggy. > > Any thoughts?
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