Boolean Dice 2004-02-26 - By jkyoutsey
Back So, I gave up on the die rolling thing...
Now I have problems with the dice. I built them using texture maps and so I don't get good WHITE dice unless the light is DIRECTLY pointing at the face. Then the dots glare really badly.
So, I figured I should make actually model the dots on the dice. Then I can control texture and shine of all of the parts individually.
So, I have a Vetex object die and I created Primitive spheres for each of the dots. I did them as prims because I could precisely control the layout of the spheres.
Now the problem. How do I subtract the primitive dots from the Vertex object? It only seems that you can create Vertex meshes in the Vetex modeler all in the same object and do boolean operations. Is this true? If so, then Carrara's modeler is even worse than I already thought it was.
I may have to export this and do it all in a different proggy.
Any thoughts?
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