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Re: Shading the edges of a Spline Object?

Re: Shading the edges of a Spline Object?

2004-02-23       - By joe_ashear

 Back
Technically you can make the outline without a texture map, but it's
probably not worth the effort. You can do this:

In the spline modeler, give the sign a very tiny extrusion, and use
the extrusion envelope to make the extruded end smaller than the
starting end. This will give you an object which has an outline built
into it.

Then create a Layers List shader in which color is applied to "front
face 1" and the other color is applied to the other shading domains.

If you're not familiar with shading domains and layer lists, it's not
worth learning about them just for this - it's a hacky solution anyway.


- Joe



--- In Carrara@(protected), Douglas Alden Peterson
<visualeyes@(protected)> wrote:
> Vince asked:
> > I'm trying to shade the edges of a spline object.  Is there an
easy way
> > of doing this, cause I'm not finding it.  My object is a road sign,
> > which is white and I need to put a black edge around it.  I could
> > probably map an image onto the sign, but I am hoping there is a
> > way to throw a shader on to just map the edges.
>
>
> No, there is no direct way to do this, Vince.
>
> The best way to achieve this is to create the shape
> of the sign in a vector-based program like Illustrator,
> FreeHand or CorelDraw and export the shape in
> Illustrator format (v5.5 or maybe v8 works in C3;
> I always use v5.5) so you can import it into the spline
> modeler.
>
> Create the sign's art including the edge in your vector
> program and import it into Carrara's Texture Room and
> use flat mapping* to apply it to one face of your spline
> object. Just make sure that, when you create the texture
> map, your art goes to the very edge of the map and the
> map is the same proportions as the spline shape. Carrara
> will distort the map to fill the object's face if the proportions
> aren't the same.
>
> *Use a Complex Shader/Layers List for your shader and
> map the rest of it with another shader for "Whole Object."
>
>
>
> Doug
> --
> Douglas Alden Peterson
> Graphic Designer
> Visualeyes, Brighton, MI   USA



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