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Seeking Coder/Artists/Animators...

Seeking Coder/Artists/Animators...

2004-05-27       - By Dennis Borruso

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Reply:     1     2     3  

This game looks really cool. Good Luck.

-- -- Original Message -- --
From: Ted  <mailto:ted@(protected)> Southard
To: truespace@(protected) <mailto:truespace@(protected)>  
Sent: Wednesday, May 26, 2004 1:34 PM
Subject: [TSML] Seeking Coder/Artists/Animators...

Specifically, those with experience with the Torque Game Engine, which
is what is being used for this project. It should also be noted that the
payment is(as most independent projects are) royalty-based.

Epic Frontiers( www.EpicFrontiers.com <http://www.EpicFrontiers.com> )
is a realtime online persistent world game of completely unique content.
Not trying to copy the fantasy genre that is so prevalent in the current
persistent world market(nor trying to compete with the large persistent
worlds on the market), Epic Frontiers plans to change that by adding
it?s own unique style and gameplay.

Based on high-level real world social dynamics, Epic Frontiers is about
the inevitable conflict of emerging civilizations. Play as one of over a
half-dozen playable factions, all with allegiance to seperate empires
and kingdoms, or play a criminal that has allegiance to none.

Rich content ensures that explorers are rewarded for exploration as much
as warriors are rewarded for combat. Crafting, guilds, community
projects, and scheduled events are all present, as are player versus
player combat.

The current stage of the project is holding steady on the verge of a
playable alpha. Gameplay elements are almost done for the current
milestone(scheduled combat, dice-roll-based rules, etc), and the terrain
for the world is in place. Scenery objects are being created and placed,
the main GUI is in place, and other gameplay elements are being
implemented(tradeskills, inventory system, etc). A test database is
implemented and up and running, while the "live" database has it's
structure refined.


DigitalFlux Entertainment, LLC(www.DigitalFlux.com) is currently seeking
additional staff to help finish this project(we're trying for an
end-of-the-year "small area" launch). Artists are needed to help our
smaller early-production art staff to ramp up content production.
Animators are needed to get our player character templates moving.
Coders/Scriptors are also needed to help implement gameplay features and
code in certain features not present in the engine such as DTS morph
target systems for character creation. Applicants should meet the
following minimum requirements:

1) Must be 18 years old or older, and be willing to sign NDA and
work-for-hire agreements. To clarify, these agreements will not prevent
you from working on other projects.

2) Must be able to perform in one or more of the three areas of low-poly
modelling, texture creation, or animation. Please have samples.

3) Coders and scriptors must have a copy of the TGE, and the knowledge
to work with it(C++, Torque-Script). Samples appreciated.

4) Must be able to dedicate time to the project in order to be
productive, and have a good work ethic.

If you are a qualified applicant, then the Epic Frontiers team hopes to
hear from you soon!

Email Ted@(protected) for a set of design documents and more
details.

Ted Southard
DigitalFlux Entertainment, LLC
<mailto:Ted@(protected)> Ted@(protected)
<http://www.DigitalFlux.com> http://www.DigitalFlux.com


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<DIV><FONT face=Arial size=2>This game looks really cool. Good
Luck.</FONT></DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=ted@(protected) href="mailto:ted@(protected)">Ted
 Southard</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected)
 href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, May 26, 2004 1:34
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> [TSML] Seeking
 Coder/Artists/Animators...</DIV>
 <DIV><BR></DIV>
 <DIV><FONT size=2>Specifically, those with experience with the Torque Game
 Engine, which is what is being used for this project. It should also be noted
 that the payment is(as most independent projects are)
 royalty-based.<BR><BR>Epic Frontiers(<A
 href="http://www.EpicFrontiers.com">www.EpicFrontiers.com</A>) is a realtime
 online persistent world game of completely unique content. Not trying to copy
 the fantasy genre that is so prevalent in the current persistent world
 market(nor trying to compete with the large persistent worlds on the market),
 Epic Frontiers plans to change that by adding it&acute;s own unique style and
 gameplay.<BR><BR>Based on high-level real world social dynamics, Epic
 Frontiers is about the inevitable conflict of emerging civilizations. Play as
 one of over a half-dozen playable factions, all with allegiance to seperate
 empires and kingdoms, or play a criminal that has allegiance to none.
 <BR><BR>Rich content ensures that explorers are rewarded for exploration as
 much as warriors are rewarded for combat. Crafting, guilds, community
 projects, and scheduled events are all present, as are player versus player
 combat.<BR><BR>The current stage of the project is holding steady on the
verge
 of a playable alpha. Gameplay elements are almost done for the current
 milestone(scheduled combat, dice-roll-based rules, etc), and the terrain for
 the world is in place. Scenery objects are being created and placed, the main
 GUI is in place, and other gameplay elements are being
 implemented(tradeskills, inventory system, etc). A test database is
 implemented and up and running, while the "live" database has it's structure
 refined.<BR><BR><BR>DigitalFlux Entertainment, LLC(www.DigitalFlux.com) is
 currently seeking additional staff to help finish this project(we're trying
 for an end-of-the-year "small area" launch). Artists are needed to help our
 smaller early-production art staff to ramp up content production. Animators
 are needed to get our player character templates moving. Coders/Scriptors are
 also needed to help implement gameplay features and code in certain features
 not present in the engine such as DTS morph target systems for character
 creation. Applicants should meet the following minimum requirements:<BR><BR>1
)
 Must be 18 years old or older, and be willing to sign NDA and work-for-hire
 agreements. To clarify, these agreements will not prevent you from working on
 other projects.<BR><BR>2) Must be able to perform in one or more of the three
 areas of low-poly modelling, texture creation, or animation. Please have
 samples.<BR><BR>3) Coders and scriptors must have a copy of the TGE, and the
 knowledge to work with it(C++, Torque-Script). Samples appreciated.<BR><BR>4)
 Must be able to dedicate time to the project in order to be productive, and
 have a good work ethic.<BR><BR>If you are a qualified applicant, then the
Epic
 Frontiers team hopes to hear from you soon!<BR><BR>Email Ted@(protected)
 for a set of design documents and more details.</FONT></DIV>
 <DIV><BR><FONT size=2>Ted Southard<BR>DigitalFlux Entertainment,
 LLC<BR></FONT><A href="mailto:Ted@(protected)"><FONT
 size=2>Ted@(protected)</FONT></A><BR><A
 href="http://www.DigitalFlux.com"><FONT
 size=2>http://www.DigitalFlux.com</FONT></A></DIV></BLOCKQUOTE></BODY></HTML>