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Car Edges problems

Car Edges problems

2004-02-22       - By David Bell

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Reply:     1     2  

Hi there,

Newbie's are welcome here.

I will take at your specific problems when I take my next break (I am
finishing up a project that is due Monday).

In the meantime let me share a couple of basic ideas that you may find
useful.

1. It is easy to make sharp clean edges in a 3D package like Carrara
... there are no sharp clean edges in nature. All edges are beveled,
broken, or rough and send an image different than surfaces ... and our
brain is very sensitive to these things ... always plan on beveling
edges.

2. One of the things we do in Carrara is to loft (in fact you could
argue that all 3D work is lofting of one sort or another) Lofting is a
technique that dates back to the beginning of boat and sail making. It
is a technique for drawing long sweeping lines that look good and work
well with nature .... so it is worth looking up the basics of lofting
and understand what those who came before learned (and preserved) for
us to build on.

More later (I hope)

Yours,
David

On Sunday, February 22, 2004, at 06:25 PM, SpectrumWarp wrote:

> Ok, first off, I'm a complete newbie when it comes to modeling. I have
> rendered and set scenes for years but actually modeling is something I
> just started.
>
> I have modeled a car that is made up of the following parts:
>
> Top (Includes Hood and trunk)
> Driver side
> Passenger side
> Front
> Rear
> Chassis
>
> I split these into separate parts because it was the only way I could
> get good UV mapping for texturing.
>
> Here is my problem:
>
> Where the edges of a part come into contact with the other parts, they
> are very sharp.
> When I render with say HDRI, the part of the car facing the camera
> (like the rear end) looks great and smooth, but a part not purely on
> the same angle as that part looks goofy.
>
> For example, the rear end looks fine, but the top part looks like a
> cartoon or not shaded.
>
> If I tilt the camera to look at mostly the top, then the top render
> looks good but the rear now has ugly shading.
>
> I'm guessing the edges around the vehicle are too sharp.
>
> Without having to redo the whole vehicle or redo all the UV mapping
> and texture maps, is there an EASIER way in C3 to have the edges of
> one part smooth and match the smoothed edges of another car part?
>
>
> Here is the example:
>
> http://www.deviantart.com/view/5429615/
>
>
> - SpectrumWarp / JDWohlever
>
> Renderosity Page
> http://www.renderosity.com/homepage.ez?Who=JDWohlever
>
> Deviant Art Page
> http://gunmod.deviantart.com/
>
>
> To unsubscribe send a message to
> Carrara-unsubscribe@(protected)
>
>
>
<image.tiff>
>
> Yahoo! Groups Links
>
> �   To visit your group on the web, go to:
> http://groups.yahoo.com/group/Carrara/
> �
> �   To unsubscribe from this group, send an email to:
> Carrara-unsubscribe@(protected)
> �
> �   Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
>
>

David Bell
nordwind53@(protected)



[Non-text portions of this message have been removed]



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