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Car Edges problems

Car Edges problems

2004-02-22       - By SpectrumWarp

 Back
Reply:     1     2  

Ok, first off, I'm a complete newbie when it comes to modeling. I have
rendered and set scenes for years but actually modeling is something I
just started.

I have modeled a car that is made up of the following parts:

Top (Includes Hood and trunk)
Driver side
Passenger side
Front
Rear
Chassis

I split these into separate parts because it was the only way I could
get good UV mapping for texturing.

Here is my problem:

Where the edges of a part come into contact with the other parts, they
are very sharp.
When I render with say HDRI, the part of the car facing the camera
(like the rear end) looks great and smooth, but a part not purely on
the same angle as that part looks goofy.

For example, the rear end looks fine, but the top part looks like a
cartoon or not shaded.

If I tilt the camera to look at mostly the top, then the top render
looks good but the rear now has ugly shading.

I'm guessing the edges around the vehicle are too sharp.

Without having to redo the whole vehicle or redo all the UV mapping
and texture maps, is there an EASIER way in C3 to have the edges of
one part smooth and match the smoothed edges of another car part?


Here is the example:

http://www.deviantart.com/view/5429615/


- SpectrumWarp / JDWohlever

Renderosity Page
http://www.renderosity.com/homepage.ez?Who=JDWohlever

Deviant Art Page
http://gunmod.deviantart.com/


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