Puppeteer 2.5.3 2004-05-26 - By Tony Owen
Back Hi folks,
I'm exploring Puppeteer and would like to add my own skeleton to the Puppet collection. The help file is thus:
NEW FEATURE - To add your own skeletons to the six currently available skeletons, simply save your skeleton to a cob file in the \Skeletons sub-folder where puppeteer.tsx is stored. And also save a 160x120 screen capture BMP file of your skeleton in the \Skeletons sub-folder, make sure the bitmap filename is identicle to the cob filename. i.e HorseQuadped.cob and HorseQuadped.bmp When you next load Puppeteer-tSX in trueSpace your bitmap will be added to the list of Pre-Built Skeletons, and you will be able to load it by clicking the image.
Unfortunately, this doesn't work for me. When I put my .bmp/.cob in the folder \Skeleton (where HorseQuadped resides) it is invisible to Puppeteer (as is HorseQuadped also). If I open Puppeteer without accessing my new skeleton through it, the list of joints beares littlittle resemblance to what one would expect (most appear to move the right foot when the slider is manipulated).
Puppeteer can save poses which would be very handy. If anyone can shed light on it's use I would be greatful.
Tony Owen
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