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Puppeteer 2.5.3

Puppeteer 2.5.3

2004-05-26       - By Tony Owen

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Hi folks,

I'm exploring Puppeteer and would like to add my own skeleton to the Puppet
collection. The help file is thus:

NEW FEATURE - To add your own skeletons to the six currently available
skeletons, simply save your skeleton to a cob file in the \Skeletons
sub-folder where puppeteer.tsx is stored.
And also save a 160x120 screen capture BMP file of your skeleton in the
\Skeletons sub-folder, make sure the bitmap filename is identicle to the cob
filename.
i.e HorseQuadped.cob and HorseQuadped.bmp
When you next load Puppeteer-tSX in trueSpace your bitmap will be added to
the list of Pre-Built Skeletons, and you will be able to load it by clicking
the image.

Unfortunately, this doesn't work for me. When I put my .bmp/.cob in the
folder \Skeleton (where HorseQuadped resides) it is invisible to Puppeteer
(as is HorseQuadped also). If I open Puppeteer without accessing my new
skeleton through it, the list of joints beares littlittle resemblance to
what one would expect (most appear to move the right foot when the slider is
manipulated).

Puppeteer can save poses which would be very handy. If anyone can shed light
on it's use I would be greatful.

Tony Owen