Alpha channel with transparent objects 2004-02-20 - By Michael J. H. Brooks
Back Hello Ron:
>I don't know if my shaders are not applyed correctly, but objects >with transparent shaders like glass do not affect the alpha channel >in Carrara 3.0.3. The channel is masking outside of objects, but >not to any degree through objects with any amount of >transparency. > >Seems like it should work that way. Any info is appreciated.
I don't understand your question... but hey it's late and I just finished 4 hours of overtime so I'm "brain dead".
I'll attempt to help by suggesting you look at this:
http://members.shaw.ca/michael.brooks/ -> click on the "Stills" sticky -> and scroll down 50% to the "TRANSPARENT SHADER" item. There you will find a description and two different CAR implementations for transparent shaders.
Good Luck,
Michael.
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