Re: Alpha channel with transparent objects 2004-02-20 - By whkguamusa
Back I believe at this time that is the way it works. Carrara does not add in the transparency set in the object's shader to the alpha mask.
mdc
--- In Carrara@(protected), "Ron Franks" <rondfranks@(protected)> wrote: > I don't know if my shaders are not applyed correctly, but objects > with transparent shaders like glass do not affect the alpha channel > in Carrara 3.0.3. The channel is masking outside of objects, but not > to any degree through objects with any amount of transparency. > > Seems like it should work that way. Any info is appreciated.
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