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Re: what i would like to see in carrara 4 !!!!

Re: what i would like to see in carrara 4 !!!!

2004-02-19       - By Harvey White

 Back
Reply:     1     2     3     4     5  

On Thu, 19 Feb 2004 14:21:56 -0000, you wrote:

>> a new sky editor sytem similar to bryce or vue' d esprit.
>
>I always get asked if Carrara can do real sun coords, This would be a
>nice feature to have (you enter time, date, long. and lat.),
>especially if your working in the real world.

I always wanted multiple suns, and differing sun sizes.  Ditto with
different moons, moon sizes, and patterns.

I'd also like to see real world coordinates and the positions of sun,
moon, etc, visible in the assembly room.   Interface could use some
help as well, ditto with clouds, real 3d clouds, etc.

>
>> a dirtying plug in to age textures in the shader tree system.
>
>Something that returned a black to white, where black is a deep
>crease, and white is a flat surface that would not be as dirty, would
>be nice, but not important.

Roots for trees, nice gnarly roots... and gnarly trees as well...

>
>> nurbs.
>[and]
>> more vertex modeling  tools.

shading other than silver in the vertex room, UV painting program or
accessory.

>
>Well, if your looking for arguments, you'll not find any here. I
>strongly advocate more modeling tools
>
>> dock undock some parts of the interface.
>
>It might be nice to be able to have the interface function in a more
>standard way, where you could dock the various toolbars to the sides
>of the screen. However, this would cause the whole slide out thing to
>be re configured, and in the end, might be something that will be
>nice sometime down the road.

Timeline fixes, magnification problems in both directions, added
tweener (still), formula improvements.  

>
>> easy paths making system for camera. so it can travel along this
>and be modified on the fly.
>
>One feature that has always interested me, is joystick input for
>motion paths. Great for mechanical things, cameras, and perhaps
>birds, but otherwise just using a second camera should help in
>positioning.

Inertial frame for a camera.  Camera can track, point at, but then can
also (freely) be twisted in the plane without a problem.  Graceful
unlocking of "point at" behavior.  No reversion to initial state when
unlocked.

"set to initial conditions" for a keyframe...  Also deletes keyframes
from current point to beginning.  Ditto for "set to end" conditions.

Harvey



>
>EMC
>
>




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