trueparticles and how to enable particle collisions 2004-05-23 - By Richard R. "Remnar"
Back I am not sure why you couldnt program this for physical simulations. Its just a matter of creating a bounding box for each particle and checking collisions for the bbox. It is that simple (i think). I am aware of that it would take a beefy computer to even run a particle sim with such calculations.
-- -- Original Message -- -- From: "Anthony Ware" <anthony@(protected)> To: <truespace@(protected)> Sent: Sunday, May 23, 2004 1:17 AM Subject: Re: [TSML] ] trueparticles and how to enable particle collisions
> Jason, > > trueParticles do not collide with themselves and it cannot be enabled. This > is because with most trueParticle emitter settings the particles are created > already self intersecting which is a no-no for the physical simulation > calculations. The only way to get the particles to work in physical > simulation was to make then non self-colliding but allow them to intersect > each other. > > Anthony > > > -- -- Original Message -- -- > From: "Jason Lechak" <frootee@(protected)> > To: <truespace@(protected)> > Sent: Saturday, May 22, 2004 11:04 PM > Subject: [TSML] trueparticles and how to enable particle collisions > > > > Hey folks. How can I enable collisions for a trueparticles particle > system? > > The particles correctly interact with objects in the scene (bounce off), > > but if the particles collide with each other, they do not bounce off each > > other. Rather, they run into each other. Any ideas on how to enable > > collision detection for particle interaction? > > > > Thanks, > > > > Jason > > >
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