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trueparticles and how to enable particle collisions

trueparticles and how to enable particle collisions

2004-05-23       - By Richard R. "Remnar"

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Reply:     1     2  

I am not sure why you couldnt program this for physical simulations. Its
just a matter of creating a bounding box for each particle and checking
collisions for the bbox. It is that simple (i think). I am aware of that it
would take a beefy computer to even run a particle sim with such
calculations.

-- -- Original Message -- --
From: "Anthony Ware" <anthony@(protected)>
To: <truespace@(protected)>
Sent: Sunday, May 23, 2004 1:17 AM
Subject: Re: [TSML] ] trueparticles and how to enable particle collisions


> Jason,
>
> trueParticles do not collide with themselves and it cannot be enabled.
This
> is because with most trueParticle emitter settings the particles are
created
> already self intersecting which is a no-no for the physical simulation
> calculations. The only way to get the particles to work in physical
> simulation was to make then non self-colliding but allow them to intersect
> each other.
>
> Anthony
>
>
> -- -- Original Message -- --
> From: "Jason Lechak" <frootee@(protected)>
> To: <truespace@(protected)>
> Sent: Saturday, May 22, 2004 11:04 PM
> Subject: [TSML] trueparticles and how to enable particle collisions
>
>
> > Hey folks. How can I enable collisions for a trueparticles particle
> system?
> > The particles correctly interact with objects in the scene (bounce off),
> > but if the particles collide with each other, they do not bounce off
each
> > other. Rather, they run into each other. Any ideas on how to enable
> > collision detection for particle interaction?
> >
> > Thanks,
> >
> > Jason
> >
>